scummvm/engines/chewy/rooms/room05.cpp
2022-03-20 13:58:23 +02:00

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room05.h"
namespace Chewy {
namespace Rooms {
void Room5::entry() {
if (_G(gameState).R5Terminal)
_G(det)->startDetail(6, 255, ANI_FRONT);
}
void Room5::pushButton() {
if (_G(gameState).R5Terminal) {
int16 strNr;
if (_G(gameState).R5Door == false) {
startSetAILWait(9, 1, ANI_FRONT);
_G(gameState).room_e_obj[6].Attribut = EXIT_TOP;
strNr = 1;
} else {
startSetAILWait(9, 1, ANI_BACK);
_G(gameState).room_e_obj[6].Attribut = 255;
strNr = 0;
}
_G(atds)->set_ats_str(29, strNr, ATS_DATA);
_G(gameState).R5Door ^= 1;
_G(obj)->calc_rsi_flip_flop(SIB_DOOR_R5);
} else {
startAadWait(1);
}
}
} // namespace Rooms
} // namespace Chewy