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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/ani_dat.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room05.h"
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namespace Chewy {
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namespace Rooms {
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void Room5::entry() {
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if (_G(gameState).R5Terminal)
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_G(det)->startDetail(6, 255, ANI_FRONT);
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}
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void Room5::pushButton() {
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if (_G(gameState).R5Terminal) {
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int16 strNr;
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if (_G(gameState).R5Door == false) {
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startSetAILWait(9, 1, ANI_FRONT);
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_G(gameState).room_e_obj[6].Attribut = EXIT_TOP;
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strNr = 1;
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} else {
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startSetAILWait(9, 1, ANI_BACK);
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_G(gameState).room_e_obj[6].Attribut = 255;
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strNr = 0;
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}
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_G(atds)->set_ats_str(29, strNr, ATS_DATA);
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_G(gameState).R5Door ^= 1;
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_G(obj)->calc_rsi_flip_flop(SIB_DOOR_R5);
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} else {
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startAadWait(1);
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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