/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/ani_dat.h" #include "chewy/room.h" #include "chewy/rooms/room05.h" namespace Chewy { namespace Rooms { void Room5::entry() { if (_G(gameState).R5Terminal) _G(det)->startDetail(6, 255, ANI_FRONT); } void Room5::pushButton() { if (_G(gameState).R5Terminal) { int16 strNr; if (_G(gameState).R5Door == false) { startSetAILWait(9, 1, ANI_FRONT); _G(gameState).room_e_obj[6].Attribut = EXIT_TOP; strNr = 1; } else { startSetAILWait(9, 1, ANI_BACK); _G(gameState).room_e_obj[6].Attribut = 255; strNr = 0; } _G(atds)->set_ats_str(29, strNr, ATS_DATA); _G(gameState).R5Door ^= 1; _G(obj)->calc_rsi_flip_flop(SIB_DOOR_R5); } else { startAadWait(1); } } } // namespace Rooms } // namespace Chewy