scummvm/engines/wintermute/video/subtitle_card.h
2021-12-26 18:48:43 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on Wintermute Engine
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SUBTITLECARD_H
#define WINTERMUTE_SUBTITLECARD_H
#include "common/str.h"
namespace Wintermute {
class BaseGame;
class SubtitleCard {
public:
SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame);
uint32 getEndFrame() const;
uint32 getStartFrame() const;
Common::String getText() const;
private:
BaseGame *_gameRef;
uint32 _endFrame;
uint32 _startFrame;
Common::String _text;
};
} // End of namespace Wintermute
#endif