/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on Wintermute Engine * http://dead-code.org/redir.php?target=wme * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_SUBTITLECARD_H #define WINTERMUTE_SUBTITLECARD_H #include "common/str.h" namespace Wintermute { class BaseGame; class SubtitleCard { public: SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame); uint32 getEndFrame() const; uint32 getStartFrame() const; Common::String getText() const; private: BaseGame *_gameRef; uint32 _endFrame; uint32 _startFrame; Common::String _text; }; } // End of namespace Wintermute #endif