scummvm/engines/ultima/ultima8/world/gravity_process.h
2021-12-26 18:48:43 +01:00

67 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_WORLD_GRAVITYPROCESS_H
#define ULTIMA8_WORLD_GRAVITYPROCESS_H
#include "ultima/ultima8/kernel/process.h"
namespace Ultima {
namespace Ultima8 {
class Item;
class Actor;
class GravityProcess : public Process {
public:
GravityProcess();
GravityProcess(Item *item, int gravity);
// add (xs,ys,zs) to current speed vector
void move(int xs, int ys, int zs);
void setGravity(int gravity);
void init();
ENABLE_RUNTIME_CLASSTYPE()
void run() override;
void terminate() override;
void dumpInfo() const override;
bool loadData(Common::ReadStream *rs, uint32 version);
void saveData(Common::WriteStream *ws) override;
protected:
void fallStopped();
void actorFallStoppedU8(Actor *actor, int height);
void actorFallStoppedCru(Actor *actor, int height);
int _gravity;
int _xSpeed, _ySpeed, _zSpeed;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif