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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_GRAVITYPROCESS_H
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#define ULTIMA8_WORLD_GRAVITYPROCESS_H
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#include "ultima/ultima8/kernel/process.h"
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namespace Ultima {
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namespace Ultima8 {
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class Item;
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class Actor;
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class GravityProcess : public Process {
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public:
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GravityProcess();
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GravityProcess(Item *item, int gravity);
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// add (xs,ys,zs) to current speed vector
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void move(int xs, int ys, int zs);
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void setGravity(int gravity);
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void init();
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ENABLE_RUNTIME_CLASSTYPE()
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void run() override;
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void terminate() override;
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void dumpInfo() const override;
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bool loadData(Common::ReadStream *rs, uint32 version);
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void saveData(Common::WriteStream *ws) override;
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protected:
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void fallStopped();
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void actorFallStoppedU8(Actor *actor, int height);
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void actorFallStoppedCru(Actor *actor, int height);
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int _gravity;
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int _xSpeed, _ySpeed, _zSpeed;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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