/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_WORLD_GRAVITYPROCESS_H #define ULTIMA8_WORLD_GRAVITYPROCESS_H #include "ultima/ultima8/kernel/process.h" namespace Ultima { namespace Ultima8 { class Item; class Actor; class GravityProcess : public Process { public: GravityProcess(); GravityProcess(Item *item, int gravity); // add (xs,ys,zs) to current speed vector void move(int xs, int ys, int zs); void setGravity(int gravity); void init(); ENABLE_RUNTIME_CLASSTYPE() void run() override; void terminate() override; void dumpInfo() const override; bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; protected: void fallStopped(); void actorFallStoppedU8(Actor *actor, int height); void actorFallStoppedCru(Actor *actor, int height); int _gravity; int _xSpeed, _ySpeed, _zSpeed; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif