..
dragonsphere
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
nebular
phantom
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
action.cpp
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
action.h
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
animation.cpp
animation.h
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
assets.cpp
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
assets.h
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
audio.cpp
audio.h
camera.cpp
COMMON: Revert Change Rect and Point to have int32 fields
2021-07-06 20:35:42 -07:00
camera.h
COMMON: Revert Change Rect and Point to have int32 fields
2021-07-06 20:35:42 -07:00
compression.cpp
compression.h
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
configure.engine
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
conversations.cpp
conversations.h
credits.pl
DEVTOOLS: move credits from devtools/credits.pl to engines
2021-08-05 00:01:46 +02:00
debugger.cpp
debugger.h
detection.cpp
MADS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
detection.h
ENGINES: ALL: Move detection_enums -> detection.h
2020-10-03 14:56:36 +02:00
detection_tables.h
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
dialogs.cpp
COMMON: removed USE_TTS check from engines
2021-05-03 14:13:41 +03:00
dialogs.h
events.cpp
events.h
font.cpp
font.h
game.cpp
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
game.h
game_data.cpp
game_data.h
globals.cpp
globals.h
hotspots.cpp
hotspots.h
inventory.cpp
inventory.h
mads.cpp
MADS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
mads.h
ENGINES: ALL: Move detection_enums -> detection.h
2020-10-03 14:56:36 +02:00
menu_views.cpp
menu_views.h
messages.cpp
messages.h
metaengine.cpp
ENGINES: Use MetaEngine consistently for getting autosave slot
2021-12-06 00:08:32 +00:00
module.mk
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
2020-10-03 14:56:36 +02:00
msurface.cpp
msurface.h
palette.cpp
palette.h
player.cpp
COMMON: Revert Change Rect and Point to have int32 fields
2021-07-06 20:35:42 -07:00
player.h
POTFILES
rails.cpp
rails.h
resources.cpp
ALL: Use Path type in Archive functions
2021-08-07 10:44:37 +02:00
resources.h
scene.cpp
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
scene.h
scene_data.cpp
MADS: Split V2 games into a new subengine
2021-01-09 00:58:36 +02:00
scene_data.h
screen.cpp
GRAPHICS: Changed surface classes sizes from uint16 to int16
2021-07-04 18:24:27 -07:00
screen.h
sequence.cpp
sequence.h
sound.cpp
sound.h
sprites.cpp
sprites.h
staticres.cpp
staticres.h
user_interface.cpp
user_interface.h