scummvm/engines/mads
Orgad Shaneh 43a44e213b ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-12-06 00:08:32 +00:00
..
dragonsphere MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
nebular
phantom MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
action.cpp MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
action.h MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
animation.cpp
animation.h MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
assets.cpp MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
assets.h MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
audio.cpp
audio.h
camera.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
camera.h COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
compression.cpp
compression.h JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
configure.engine MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
conversations.cpp
conversations.h
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
debugger.cpp
debugger.h
detection.cpp MADS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
detection.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
detection_tables.h MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
dialogs.cpp COMMON: removed USE_TTS check from engines 2021-05-03 14:13:41 +03:00
dialogs.h
events.cpp
events.h
font.cpp
font.h
game.cpp MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
game.h
game_data.cpp
game_data.h
globals.cpp
globals.h
hotspots.cpp
hotspots.h
inventory.cpp
inventory.h
mads.cpp MADS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
mads.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
menu_views.cpp
menu_views.h
messages.cpp
messages.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-12-06 00:08:32 +00:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
msurface.cpp
msurface.h
palette.cpp
palette.h
player.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
player.h
POTFILES
rails.cpp
rails.h
resources.cpp ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
resources.h
scene.cpp MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
scene.h
scene_data.cpp MADS: Split V2 games into a new subengine 2021-01-09 00:58:36 +02:00
scene_data.h
screen.cpp GRAPHICS: Changed surface classes sizes from uint16 to int16 2021-07-04 18:24:27 -07:00
screen.h
sequence.cpp
sequence.h
sound.cpp
sound.h
sprites.cpp
sprites.h
staticres.cpp
staticres.h
user_interface.cpp
user_interface.h