Commit graph

1365 commits

Author SHA1 Message Date
Orgad Shaneh
43a44e213b ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-12-06 00:08:32 +00:00
djsrv
7eb4841065 ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
Max Horn
2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Paul Gilbert
0136043f09 COMMON: Revert Change Rect and Point to have int32 fields
This reverts commit 1c3e7fb4e9.
2021-07-06 20:35:42 -07:00
Paul Gilbert
baccbedf50 GRAPHICS: Changed surface classes sizes from uint16 to int16 2021-07-04 18:24:27 -07:00
Paul Gilbert
1c3e7fb4e9 COMMON: Change Rect and Point to have int32 fields 2021-07-04 18:24:26 -07:00
ysj1173886760
a336c3158f MADS: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Martin Gerhardy
9d82fa51df COMMON: removed USE_TTS check from engines
OSystem now just returns a nullptr if there is no text to speech manager instance
(because none is compiled into the binary, or the system doesn't provide support
for it). This removed the need for the engine authors to add scummvm osystem compile
time options checks into their engine code
2021-05-03 14:13:41 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Filippos Karapetis
c6b164a0aa MADS: Split V2 games into a new subengine
Fixes bug #11759
2021-01-09 00:58:36 +02:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko
bd815e3bf4 MADS: Use macros in the detection table 2020-11-28 17:41:23 +01:00
Eugene Sandulenko
5936026209 ALL: Clarify POTFILES, remove redundant common/translations.h includes 2020-11-10 03:03:49 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893 ENGINES: ALL: Add header guards for the new detection-header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d338d4c7d4 MADS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28
4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00
aryanrawlani28
185fb72783 GUI: U32: Improve U32 code
- Revert accidentally put translations in mt32.cpp
- Use U32::format in some places earlier missed
- Add %u and %i for u32::format
- Add support for GUIErrorMsgFormat to use u32::format internally
- Use the above whereever needed
- Improve linux tts by removing redundant code
- Some places I had changed nullptr -> "". Revert this
2020-08-30 14:43:41 +02:00
aryanrawlani28
d4d5b8906e GUI: U32: Begin making TTS take in U32Strings for saying
Only for strings without an explicit action. The first level takes in a u32 string, encodes it, and passes it along further with the default action

- For gui widgets, the strings are passed in as native u32 strings.
- For everything else, they are being converted to u32 by Common::convertToU32... and then being passed along
2020-08-30 14:43:41 +02:00
Paul Gilbert
b513242292 MADS: Avoid potential crash for reading beyond end of sound data 2020-08-29 15:06:00 -07:00
Paul Gilbert
a4ef496418 MADS: Add Dragonsphere demo detection entry
Dragonsphere isn't planned to be worked on any time soon, but
since a bug report with the MD5 was posted, I figured I might
as well add it in for the future
2020-08-09 15:59:48 -07:00
Cameron Cawley
00e3c03755 ALL: Remove unnecessary graphics/colormasks.h includes 2020-06-15 16:59:34 +01:00
Eugene Sandulenko
b53a7db0da ALL: Switch to Common::hypotenuse() 2020-06-06 15:08:52 +02:00
Cameron Cawley
cc5abf5ebb TTS: Fix crash when TextToSpeechManager is unavailable, clean up formatting 2020-05-27 12:43:49 +02:00
SupSuper
c6bb053a09 MADS: Fix compilation error from using methods in anonymous typedef struct
The latest C++ standard no longer allows this, so just make it a named struct to be safe
2020-05-22 04:17:52 +01:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
mataniko
06242a712b JANITORIAL: Rename EVENT_RTL
Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00
Filippos Karapetis
c2a1bb76d0 MADS: Slight fixes for the new TTS narrator feature
The narrator is now stopped when a dialog is closed prematurely. Also,
the header text is not narrated.
2020-02-22 21:15:49 +02:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
3487af4b9c MADS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
5aef420e17 MADS: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
640181c97e MADS: Added override keywords 2020-02-05 15:55:30 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
neuromancer
e7ff394f33 MADS: Enable the optional use of TTS to read descriptions as a narrator in Rex Nebular 2019-12-21 16:45:35 +02:00
D G Turner
e75722665d MADS: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-06 03:34:11 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Filippos Karapetis
913229f9db MADS: Implement V2 DynamicHotspots::add() 2019-08-04 14:05:09 +03:00
Filippos Karapetis
8940601413 MADS: Draw the portrait in V2 game dialogs 2019-08-04 14:05:08 +03:00
Bastien Bouclet
c08bb9cb4a ENGINES: Use an uppercase C for the metaengine copyright strings 2018-12-10 18:39:26 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Paul Gilbert
11e33ba3fc JANITORIAL: Removing trailing spaces after int casts 2018-08-17 20:30:20 -07:00
Adrian Frühwirth
9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Paul Gilbert
492605025c MADS: NEBULAR: Disable the copy protection dialog by default
The GOG release is confirmed as having it disabled, so ScummVM
will do likewise and have it disabled by default
2018-04-12 19:19:00 -04:00