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108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NUVIE_VIEWS_DOLL_VIEW_GUMP_H
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#define NUVIE_VIEWS_DOLL_VIEW_GUMP_H
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/views/draggable_view.h"
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namespace Ultima {
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namespace Nuvie {
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class Configuration;
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class TileManager;
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class ObjManager;
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class Screen;
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class Actor;
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class Font;
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class DollWidget;
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#define DOLLVIEWGUMP_HEIGHT 136
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class DollViewGump : public DraggableView {
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GUI_Button *gump_button;
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GUI_Button *combat_button;
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GUI_Button *heart_button;
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GUI_Button *party_button;
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GUI_Button *inventory_button;
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DollWidget *doll_widget;
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GUI_Font *font;
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Actor *actor;
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bool is_avatar;
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bool show_cursor;
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const Tile *cursor_tile;
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gumpCursorPos cursor_pos;
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uint8 cursor_xoff, cursor_yoff;
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Graphics::ManagedSurface *actor_doll;
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public:
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DollViewGump(Configuration *cfg);
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~DollViewGump() override;
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bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Actor *a, Font *f, Party *p, TileManager *tm, ObjManager *om);
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void set_actor(Actor *a);
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Actor *get_actor() {
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return actor;
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}
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void Display(bool full_redraw) override;
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GUI_status MouseDown(int x, int y, Shared::MouseButton button) override;
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GUI_status MouseUp(int x, int y, Shared::MouseButton button) override;
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GUI_status MouseMotion(int x, int y, uint8 state) override {
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return DraggableView::MouseMotion(x, y, state);
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}
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GUI_status MouseWheel(sint32 xpos, sint32 ypos) override;
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void MoveRelative(int dx, int dy) override {
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return DraggableView::MoveRelative(dx, dy);
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}
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GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
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protected:
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void displayEquipWeight();
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void displayCombatMode();
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void left_arrow();
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void right_arrow();
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private:
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void activate_combat_button();
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void setColorKey(Graphics::ManagedSurface *image);
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GUI_status set_cursor_pos(gumpCursorPos pos);
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GUI_status moveCursorRelative(uint8 direction);
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GUI_status KeyDown(const Common::KeyState &key) override;
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};
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} // End of namespace Nuvie
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} // End of namespace Ultima
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#endif
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