/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NUVIE_VIEWS_DOLL_VIEW_GUMP_H #define NUVIE_VIEWS_DOLL_VIEW_GUMP_H #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/views/draggable_view.h" namespace Ultima { namespace Nuvie { class Configuration; class TileManager; class ObjManager; class Screen; class Actor; class Font; class DollWidget; #define DOLLVIEWGUMP_HEIGHT 136 class DollViewGump : public DraggableView { GUI_Button *gump_button; GUI_Button *combat_button; GUI_Button *heart_button; GUI_Button *party_button; GUI_Button *inventory_button; DollWidget *doll_widget; GUI_Font *font; Actor *actor; bool is_avatar; bool show_cursor; const Tile *cursor_tile; gumpCursorPos cursor_pos; uint8 cursor_xoff, cursor_yoff; Graphics::ManagedSurface *actor_doll; public: DollViewGump(Configuration *cfg); ~DollViewGump() override; bool init(Screen *tmp_screen, void *view_manager, uint16 x, uint16 y, Actor *a, Font *f, Party *p, TileManager *tm, ObjManager *om); void set_actor(Actor *a); Actor *get_actor() { return actor; } void Display(bool full_redraw) override; GUI_status MouseDown(int x, int y, Shared::MouseButton button) override; GUI_status MouseUp(int x, int y, Shared::MouseButton button) override; GUI_status MouseMotion(int x, int y, uint8 state) override { return DraggableView::MouseMotion(x, y, state); } GUI_status MouseWheel(sint32 xpos, sint32 ypos) override; void MoveRelative(int dx, int dy) override { return DraggableView::MoveRelative(dx, dy); } GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override; protected: void displayEquipWeight(); void displayCombatMode(); void left_arrow(); void right_arrow(); private: void activate_combat_button(); void setColorKey(Graphics::ManagedSurface *image); GUI_status set_cursor_pos(gumpCursorPos pos); GUI_status moveCursorRelative(uint8 direction); GUI_status KeyDown(const Common::KeyState &key) override; }; } // End of namespace Nuvie } // End of namespace Ultima #endif