mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
These are emitted by -Wcast-function-type. Thanks to dreammaster for advice on fixing this.
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_ARMOURY_H
|
|
#define ULTIMA_ULTIMA1_U1DIALOGS_ARMOURY_H
|
|
|
|
#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima1 {
|
|
namespace U1Dialogs {
|
|
|
|
/**
|
|
* Implements the buy/sell dialog for the armory
|
|
*/
|
|
class Armoury : public BuySellDialog {
|
|
DECLARE_MESSAGE_MAP;
|
|
bool CharacterInputMsg(CCharacterInputMsg *msg) override;
|
|
private:
|
|
// uint _armouryNum;
|
|
uint _startIndex, _endIndex;
|
|
private:
|
|
/**
|
|
* Draws the Buy dialog content
|
|
*/
|
|
void drawBuy();
|
|
|
|
/**
|
|
* Draws the Sell dialog content
|
|
*/
|
|
void drawSell();
|
|
protected:
|
|
/**
|
|
* Set the mode
|
|
*/
|
|
void setMode(BuySell mode) override;
|
|
public:
|
|
CLASSDEF;
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
Armoury(Ultima1Game *game, int armouryNum);
|
|
|
|
/**
|
|
* Draws the visual item on the screen
|
|
*/
|
|
void draw() override;
|
|
};
|
|
|
|
} // End of namespace U1Dialogs
|
|
} // End of namespace Ultima1
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|