scummvm/engines/startrek/rooms/love0.cpp
2021-04-15 21:20:36 +02:00

457 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_DOOR1 8
#define OBJECT_DOOR2 9
#define HOTSPOT_CONSOLE 0x20
#define HOTSPOT_DOOR2 0x21
#define HOTSPOT_DOOR1 0x22
#define HOTSPOT_VIEWSCREEN 0x23
namespace StarTrek {
extern const RoomAction love0ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::love0Tick1 },
{ {ACTION_TICK, 10, 0, 0}, &Room::love0Tick10 },
{ {ACTION_WALK, 0x21, 0, 0}, &Room::love0WalkToDoor2 },
{ {ACTION_WALK, 9, 0, 0}, &Room::love0WalkToDoor2 },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::love0OpenDoor2 },
{ {ACTION_FINISHED_WALKING, 4, 0, 0}, &Room::love0ReachedDoor2 },
{ {ACTION_FINISHED_ANIMATION, 3, 0, 0}, &Room::love0ReachedDoor2 },
{ {ACTION_WALK, 0x22, 0, 0}, &Room::love0WalkToDoor1 },
{ {ACTION_WALK, 8, 0, 0}, &Room::love0WalkToDoor1 },
{ {ACTION_TOUCHED_HOTSPOT, 1, 0, 0}, &Room::love0OpenDoor1 },
{ {ACTION_FINISHED_WALKING, 5, 0, 0}, &Room::love0ReachedDoor1 },
{ {ACTION_FINISHED_ANIMATION, 4, 0, 0}, &Room::love0ReachedDoor1 },
{ {ACTION_LOOK, 0x20, 0, 0}, &Room::love0LookAtConsole },
{ {ACTION_LOOK, 0x23, 0, 0}, &Room::love0LookAtViewscreen },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::love0LookAnywhere },
{ {ACTION_LOOK, 8, 0, 0}, &Room::love0LookAtDoor1 },
{ {ACTION_LOOK, 9, 0, 0}, &Room::love0LookAtDoor2 },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::love0LookAtKirk },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::love0LookAtMccoy },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::love0LookAtSpock },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::love0LookAtRedshirt },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::love0TalkToKirk },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::love0TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::love0TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::love0TalkToRedshirt },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::love0UseMTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0}, &Room::love0UseSTricorderOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::love0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_KIRK, 0x20, 0}, &Room::love0UseKirkOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0}, &Room::love0UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_SPOCK, 0x20, 0}, &Room::love0UseSpockOnConsole },
{ {ACTION_FINISHED_WALKING, 2, 0, 0}, &Room::love0SpockReachedConsole },
{ {ACTION_FINISHED_ANIMATION, 5, 0, 0}, &Room::love0SpockAccessedConsole },
{ {ACTION_USE, OBJECT_MCCOY, 0x20, 0}, &Room::love0UseMccoyOnConsole },
{ {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::love0MccoyReachedConsole },
{ {ACTION_FINISHED_ANIMATION, 6, 0, 0}, &Room::love0MccoyAccessedConsole },
{ {ACTION_GET, 8, 0, 0}, &Room::love0GetDoorOrConsole },
{ {ACTION_GET, 9, 0, 0}, &Room::love0GetDoorOrConsole },
{ {ACTION_GET, 0x20, 0, 0}, &Room::love0GetDoorOrConsole },
// Common code
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::loveaTimer0Expired },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::loveaTimer1Expired },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::loveaUseMedkitOnSpock },
{ {ACTION_USE, OBJECT_ISAMPLE, OBJECT_SPOCK, 0}, &Room::loveaUseCureSampleOnSpock },
{ {ACTION_USE, OBJECT_ICURE, OBJECT_SPOCK, 0}, &Room::loveaUseCureOnSpock },
{ {ACTION_FINISHED_WALKING, 99, 0, 0}, &Room::loveaSpockOrMccoyInPositionToUseCure },
{ {ACTION_FINISHED_ANIMATION, 99, 0, 0}, &Room::loveaFinishedCuringSpock },
{ {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::loveaTimer2Expired },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::loveaUseMTricorderOnSpock },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::loveaUseMTricorderOnHuman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::loveaUseMTricorderOnHuman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::loveaUseMTricorderOnHuman },
{ {ACTION_USE, OBJECT_IRLG, 0xff, 0}, &Room::loveaUseRomulanLaughingGas },
{ {ACTION_USE, OBJECT_IN2O, 0xff, 0}, &Room::loveaUseHumanLaughingGas },
{ {ACTION_USE, OBJECT_INH3, 0xff, 0}, &Room::loveaUseAmmonia },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::loveaUseCommunicator },
{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
};
enum love0TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_FERRIS, TX_SPEAKER_COMPUTER,
TX_LOV0_001, TX_LOV0_002, TX_LOV0_003, TX_LOV0_004, TX_LOV0_005,
TX_LOV0_006, TX_LOV0_007, TX_LOV0_008, TX_LOV0_009, TX_LOV0_010,
TX_LOV0_023, TX_LOV0_024, TX_LOV0_027, TX_LOV0_028, TX_LOV0_030,
TX_LOV0_031, TX_LOV0_035, TX_LOV0_036, TX_LOV0_037, TX_LOV0_038,
TX_LOV0_049, TX_LOV0N000, TX_LOV0N001, TX_LOV0N002, TX_LOV0N003,
TX_LOV0N004, TX_LOV0N005, TX_LOV0N006, TX_LOV0N007, TX_LOV0N008,
TX_LOV0N009, TX_COMPA186, TX_COMPA187, TX_COMPA189, TX_COMPA190,
TX_COMPA191, TX_COMPA193, TX_COMPU186, TX_COMPU187, TX_COMPU188,
TX_COMPU189, TX_COMPU190, TX_COMPU192, TX_COMPU193, TX_DIALOG_ERROR
// Global in lovea
//TX_LOV0_011, TX_LOV0_012, TX_LOV0_013, TX_LOV0_014, TX_LOV0_015,
//TX_LOV0_016, TX_LOV0_017, TX_LOV0_019, TX_LOV0_020, TX_LOV0_021,
//TX_LOV0_022, TX_LOV0_026, TX_LOV0_029, TX_LOV0_033, TX_LOV0_039,
//TX_LOV0_040, TX_LOV0_041, TX_LOV0_042, TX_LOV0_043, TX_LOV0_045,
//TX_LOV0_046, TX_LOV0_047, TX_LOV0_048, TX_LOV0_050, TX_LOV0_101,
//TX_LOV0_102, TX_LOV0_103, TX_LOV0_104, TX_LOV0_105, TX_LOV0_106,
//TX_LOV0_107, TX_LOV0_124
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets love0TextOffsets[] = {
{ TX_SPEAKER_KIRK, 5915, 0 },
{ TX_SPEAKER_MCCOY, 5926, 0 },
{ TX_SPEAKER_SPOCK, 5936, 0 },
{ TX_SPEAKER_FERRIS, 5946, 0 },
{ TX_SPEAKER_COMPUTER, 5957, 0 },
{ TX_LOV0_001, 10075, 0 },
{ TX_LOV0_002, 1488, 0 },
{ TX_LOV0_003, 959, 0 },
{ TX_LOV0_004, 7933, 0 },
{ TX_LOV0_005, 10149, 0 },
{ TX_LOV0_006, 1256, 0 },
{ TX_LOV0_007, 1105, 0 },
{ TX_LOV0_008, 6848, 0 },
{ TX_LOV0_009, 7999, 0 },
{ TX_LOV0_010, 10477, 0 },
{ TX_LOV0_023, 7881, 0 },
{ TX_LOV0_024, 7536, 0 },
{ TX_LOV0_027, 6650, 0 },
{ TX_LOV0_028, 7062, 0 },
{ TX_LOV0_030, 10335, 0 },
{ TX_LOV0_031, 6931, 0 },
{ TX_LOV0_035, 7805, 0 },
{ TX_LOV0_036, 1591, 0 },
{ TX_LOV0_037, 10240, 0 },
{ TX_LOV0_038, 6760, 0 },
{ TX_LOV0_049, 11461, 0 },
{ TX_LOV0N000, 6449, 0 },
{ TX_LOV0N001, 10380, 0 },
{ TX_LOV0N002, 6227, 0 },
{ TX_LOV0N003, 6344, 0 },
{ TX_LOV0N004, 6185, 0 },
{ TX_LOV0N005, 6292, 0 },
{ TX_LOV0N006, 6049, 0 },
{ TX_LOV0N007, 6525, 0 },
{ TX_LOV0N008, 5971, 0 },
{ TX_LOV0N009, 6399, 0 },
{ TX_COMPA186, 8349, 0 },
{ TX_COMPA187, 8372, 0 },
{ TX_COMPA189, 8320, 0 },
{ TX_COMPA190, 8265, 0 },
{ TX_COMPA191, 8405, 0 },
{ TX_COMPA193, 8295, 0 },
{ TX_COMPU186, 9642, 0 },
{ TX_COMPU187, 9864, 0 },
{ TX_COMPU188, 7106, 0 },
{ TX_COMPU189, 9381, 0 },
{ TX_COMPU190, 8434, 0 },
{ TX_COMPU192, 8220, 0 },
{ TX_COMPU193, 8858, 0 },
{ TX_DIALOG_ERROR, 12536, 0 },
// Global in lovea
//{ TX_LOV0_011, 10498, 0 },
//{ TX_LOV0_012, 10625, 0 },
//{ TX_LOV0_013, 10921, 0 },
//{ TX_LOV0_014, 10685, 0 },
//{ TX_LOV0_015, 10789, 0 },
//{ TX_LOV0_016, 10592, 0 },
//{ TX_LOV0_017, 11055, 0 },
//{ TX_LOV0_019, 10975, 0 },
//{ TX_LOV0_020, 10532, 0 },
//{ TX_LOV0_021, 10843, 0 },
//{ TX_LOV0_022, 10733, 0 },
//{ TX_LOV0_026, 11854, 0 },
//{ TX_LOV0_029, 11734, 0 },
//{ TX_LOV0_033, 11794, 0 },
//{ TX_LOV0_039, 11116, 0 },
//{ TX_LOV0_040, 11243, 0 },
//{ TX_LOV0_041, 11539, 0 },
//{ TX_LOV0_042, 11303, 0 },
//{ TX_LOV0_043, 11407, 0 },
//{ TX_LOV0_045, 11210, 0 },
//{ TX_LOV0_046, 11673, 0 },
//{ TX_LOV0_047, 11593, 0 },
//{ TX_LOV0_048, 11150, 0 },
//{ TX_LOV0_050, 11351, 0 },
//{ TX_LOV0_101, 12062, 0 },
//{ TX_LOV0_102, 12126, 0 },
//{ TX_LOV0_103, 12196, 0 },
//{ TX_LOV0_104, 12246, 0 },
//{ TX_LOV0_105, 12303, 0 },
//{ TX_LOV0_106, 12415, 0 },
//{ TX_LOV0_107, 12483, 0 },
//{ TX_LOV0_124, 11931, 0 },
{ -1, 0, 0 }
};
extern const RoomText love0Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::love0Tick1() {
// BUGFIX: moved this out of the if statement below.
playVoc("LOV0LOOP");
if (!_awayMission->love.alreadyStartedMission) {
_awayMission->love.canister1 = CANTYPE_O2;
_awayMission->love.canister2 = CANTYPE_H2;
_awayMission->love.alreadyStartedMission = true;
}
if (_awayMission->love.releasedHumanLaughingGas)
_awayMission->timers[0] = getRandomWordInRange(200, 400);
if (_awayMission->love.releasedRomulanLaughingGas)
_awayMission->timers[1] = getRandomWordInRange(200, 400);
_awayMission->timers[2] = 200;
loadActorAnim(OBJECT_DOOR2, "s3r0d2a", 0xe6, 0x80, 0);
loadActorAnim(OBJECT_DOOR1, "s3r0d1a", 0x123, 0x8d, 0);
_roomVar.love.cmnXPosToCureSpock = 0xf4;
_roomVar.love.cmnYPosToCureSpock = 0x8f;
}
void Room::love0Tick10() {
}
void Room::love0WalkToDoor2() {
_awayMission->disableInput = true;
_roomVar.love.walkingToDoor = 2;
walkCrewman(OBJECT_KIRK, 0xe6, 0x81, 4);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love0OpenDoor2() {
if (_roomVar.love.walkingToDoor == 2) {
loadActorAnim(OBJECT_DOOR2, "s3r0d2", 0xe6, 0x80, 3);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::love0ReachedDoor2() {
_roomVar.love.doorOpenCounter++;
if (_roomVar.love.doorOpenCounter == 2)
loadRoomIndex(2, 1);
}
void Room::love0WalkToDoor1() {
_awayMission->disableInput = true;
_roomVar.love.walkingToDoor = 1;
walkCrewman(OBJECT_KIRK, 0x125, 0x8d, 5);
}
void Room::love0OpenDoor1() {
if (_roomVar.love.walkingToDoor == 1) {
loadActorAnim(OBJECT_DOOR1, "s3r0d1", 0x123, 0x8d, 4);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::love0ReachedDoor1() {
_roomVar.love.doorOpenCounter++;
if (_roomVar.love.doorOpenCounter == 2)
loadRoomIndex(1, 3);
}
void Room::love0LookAtConsole() {
showDescription(TX_LOV0N006);
}
void Room::love0LookAtViewscreen() {
showDescription(TX_LOV0N000);
}
void Room::love0LookAnywhere() {
showDescription(TX_LOV0N009);
}
void Room::love0LookAtDoor1() {
showDescription(TX_LOV0N008);
}
void Room::love0LookAtDoor2() {
showDescription(TX_LOV0N007);
}
void Room::love0LookAtKirk() {
showDescription(TX_LOV0N002);
}
void Room::love0LookAtMccoy() {
showDescription(TX_LOV0N004);
}
void Room::love0LookAtSpock() {
showDescription(TX_LOV0N005);
}
void Room::love0LookAtRedshirt() {
showDescription(TX_LOV0N003);
}
void Room::love0TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_LOV0_003);
}
void Room::love0TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_LOV0_007);
}
void Room::love0TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_LOV0_027);
}
void Room::love0TalkToRedshirt() {
showText(TX_SPEAKER_FERRIS, TX_LOV0_038);
}
void Room::love0UseMTricorderAnywhere() {
if (_awayMission->love.knowAboutVirus)
mccoyScan(DIR_N, TX_SPEAKER_MCCOY, TX_LOV0_008, false);
else
mccoyScan(DIR_N, TX_SPEAKER_MCCOY, TX_LOV0_006, false);
}
void Room::love0UseSTricorderOnConsole() {
spockScan(DIR_N, TX_SPEAKER_SPOCK,TX_LOV0_031, false);
}
void Room::love0UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK,TX_LOV0_028, false);
}
void Room::love0UseKirkOnConsole() {
showText(TX_SPEAKER_KIRK, TX_LOV0_002);
love0UseSpockOnConsole();
}
void Room::love0UseRedshirtOnConsole() {
showText(TX_SPEAKER_FERRIS, TX_LOV0_036);
}
void Room::love0UseSpockOnConsole() {
walkCrewman(OBJECT_SPOCK, 0x9a, 0x9a, 2);
if (!_awayMission->love.spockAccessedConsole) {
_awayMission->love.spockAccessedConsole = true;
_awayMission->love.missionScore += 4;
}
}
void Room::love0SpockReachedConsole() {
loadActorAnim2(OBJECT_SPOCK, "susemn", -1, -1, 5);
}
void Room::love0SpockAccessedConsole() {
playVoc("V6KIRKTY");
if (_awayMission->love.knowAboutVirus)
love0InteractWithConsole();
else {
showText(TX_SPEAKER_COMPUTER, TX_COMPU188);
showText(TX_SPEAKER_SPOCK, TX_LOV0_005);
_roomVar.love.heardSummaryOfVirus = true;
}
}
void Room::love0UseMccoyOnConsole() {
walkCrewman(OBJECT_MCCOY, 0x78, 0x98, 3);
}
void Room::love0MccoyReachedConsole() {
loadActorAnim2(OBJECT_MCCOY, "musemw", -1, -1, 6);
}
void Room::love0MccoyAccessedConsole() {
playVoc("V6KIRKTY");
if (!_awayMission->love.mccoyAccessedConsole) {
_awayMission->love.mccoyAccessedConsole = true;
_awayMission->love.missionScore += 2;
}
if (_awayMission->love.knowAboutVirus)
love0InteractWithConsole();
else {
if (!_roomVar.love.heardSummaryOfVirus) {
showText(TX_SPEAKER_COMPUTER, TX_COMPU188);
_roomVar.love.heardSummaryOfVirus = true;
}
showText(TX_SPEAKER_MCCOY, TX_LOV0_024);
showText(TX_SPEAKER_SPOCK, TX_LOV0_035);
showText(TX_SPEAKER_MCCOY, TX_LOV0_023);
showText(TX_SPEAKER_KIRK, TX_LOV0_004);
showText(TX_SPEAKER_MCCOY, TX_LOV0_009);
_awayMission->love.knowAboutVirus = true;
}
}
// Interact with computer console, by selecting topics for the computer to talk about
void Room::love0InteractWithConsole() {
const TextRef choices[] = {
TX_SPEAKER_COMPUTER,
TX_COMPA190,
TX_COMPA193,
TX_COMPA189,
TX_COMPA186,
TX_COMPA187,
TX_COMPA191,
TX_END
};
while (true) {
showText(TX_SPEAKER_COMPUTER, TX_COMPU192);
int choice = showMultipleTexts(choices);
switch (choice) {
case 0:
showText(TX_SPEAKER_COMPUTER, TX_COMPU190);
break;
case 1:
showText(TX_SPEAKER_COMPUTER, TX_COMPU193);
break;
case 2:
showText(TX_SPEAKER_COMPUTER, TX_COMPU189);
break;
case 3:
showText(TX_SPEAKER_COMPUTER, TX_COMPU186);
break;
case 4:
showText(TX_SPEAKER_COMPUTER, TX_COMPU187);
break;
case 5:
return;
default:
showDescription(TX_DIALOG_ERROR);
break;
}
}
}
void Room::love0GetDoorOrConsole() {
// BUGFIX: There was a problem with "get door 1" where it would execute a bit of
// non-code before reaching where it was supposed to be. Not sure if it had any actual
// effect.
showDescription(TX_LOV0N001);
// NOTE: There is an unused block of code that's jumped over in the "get door 2"
// function. (Spock says "that's not logical".)
//showText(TX_SPEAKER_SPOCK, TX_LOV0_030);
}
}