/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "startrek/room.h" #define OBJECT_DOOR1 8 #define OBJECT_DOOR2 9 #define HOTSPOT_CONSOLE 0x20 #define HOTSPOT_DOOR2 0x21 #define HOTSPOT_DOOR1 0x22 #define HOTSPOT_VIEWSCREEN 0x23 namespace StarTrek { extern const RoomAction love0ActionList[] = { { {ACTION_TICK, 1, 0, 0}, &Room::love0Tick1 }, { {ACTION_TICK, 10, 0, 0}, &Room::love0Tick10 }, { {ACTION_WALK, 0x21, 0, 0}, &Room::love0WalkToDoor2 }, { {ACTION_WALK, 9, 0, 0}, &Room::love0WalkToDoor2 }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::love0OpenDoor2 }, { {ACTION_FINISHED_WALKING, 4, 0, 0}, &Room::love0ReachedDoor2 }, { {ACTION_FINISHED_ANIMATION, 3, 0, 0}, &Room::love0ReachedDoor2 }, { {ACTION_WALK, 0x22, 0, 0}, &Room::love0WalkToDoor1 }, { {ACTION_WALK, 8, 0, 0}, &Room::love0WalkToDoor1 }, { {ACTION_TOUCHED_HOTSPOT, 1, 0, 0}, &Room::love0OpenDoor1 }, { {ACTION_FINISHED_WALKING, 5, 0, 0}, &Room::love0ReachedDoor1 }, { {ACTION_FINISHED_ANIMATION, 4, 0, 0}, &Room::love0ReachedDoor1 }, { {ACTION_LOOK, 0x20, 0, 0}, &Room::love0LookAtConsole }, { {ACTION_LOOK, 0x23, 0, 0}, &Room::love0LookAtViewscreen }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::love0LookAnywhere }, { {ACTION_LOOK, 8, 0, 0}, &Room::love0LookAtDoor1 }, { {ACTION_LOOK, 9, 0, 0}, &Room::love0LookAtDoor2 }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::love0LookAtKirk }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::love0LookAtMccoy }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::love0LookAtSpock }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::love0LookAtRedshirt }, { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::love0TalkToKirk }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::love0TalkToMccoy }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::love0TalkToSpock }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::love0TalkToRedshirt }, { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::love0UseMTricorderAnywhere }, { {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0}, &Room::love0UseSTricorderOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::love0UseSTricorderAnywhere }, { {ACTION_USE, OBJECT_KIRK, 0x20, 0}, &Room::love0UseKirkOnConsole }, { {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0}, &Room::love0UseRedshirtOnConsole }, { {ACTION_USE, OBJECT_SPOCK, 0x20, 0}, &Room::love0UseSpockOnConsole }, { {ACTION_FINISHED_WALKING, 2, 0, 0}, &Room::love0SpockReachedConsole }, { {ACTION_FINISHED_ANIMATION, 5, 0, 0}, &Room::love0SpockAccessedConsole }, { {ACTION_USE, OBJECT_MCCOY, 0x20, 0}, &Room::love0UseMccoyOnConsole }, { {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::love0MccoyReachedConsole }, { {ACTION_FINISHED_ANIMATION, 6, 0, 0}, &Room::love0MccoyAccessedConsole }, { {ACTION_GET, 8, 0, 0}, &Room::love0GetDoorOrConsole }, { {ACTION_GET, 9, 0, 0}, &Room::love0GetDoorOrConsole }, { {ACTION_GET, 0x20, 0, 0}, &Room::love0GetDoorOrConsole }, // Common code { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::loveaTimer0Expired }, { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::loveaTimer1Expired }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::loveaUseMedkitOnSpock }, { {ACTION_USE, OBJECT_ISAMPLE, OBJECT_SPOCK, 0}, &Room::loveaUseCureSampleOnSpock }, { {ACTION_USE, OBJECT_ICURE, OBJECT_SPOCK, 0}, &Room::loveaUseCureOnSpock }, { {ACTION_FINISHED_WALKING, 99, 0, 0}, &Room::loveaSpockOrMccoyInPositionToUseCure }, { {ACTION_FINISHED_ANIMATION, 99, 0, 0}, &Room::loveaFinishedCuringSpock }, { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::loveaTimer2Expired }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::loveaUseMTricorderOnSpock }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::loveaUseMTricorderOnHuman }, { {ACTION_USE, OBJECT_IRLG, 0xff, 0}, &Room::loveaUseRomulanLaughingGas }, { {ACTION_USE, OBJECT_IN2O, 0xff, 0}, &Room::loveaUseHumanLaughingGas }, { {ACTION_USE, OBJECT_INH3, 0xff, 0}, &Room::loveaUseAmmonia }, { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::loveaUseCommunicator }, { {ACTION_LIST_END, 0, 0, 0}, nullptr } }; enum love0TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_FERRIS, TX_SPEAKER_COMPUTER, TX_LOV0_001, TX_LOV0_002, TX_LOV0_003, TX_LOV0_004, TX_LOV0_005, TX_LOV0_006, TX_LOV0_007, TX_LOV0_008, TX_LOV0_009, TX_LOV0_010, TX_LOV0_023, TX_LOV0_024, TX_LOV0_027, TX_LOV0_028, TX_LOV0_030, TX_LOV0_031, TX_LOV0_035, TX_LOV0_036, TX_LOV0_037, TX_LOV0_038, TX_LOV0_049, TX_LOV0N000, TX_LOV0N001, TX_LOV0N002, TX_LOV0N003, TX_LOV0N004, TX_LOV0N005, TX_LOV0N006, TX_LOV0N007, TX_LOV0N008, TX_LOV0N009, TX_COMPA186, TX_COMPA187, TX_COMPA189, TX_COMPA190, TX_COMPA191, TX_COMPA193, TX_COMPU186, TX_COMPU187, TX_COMPU188, TX_COMPU189, TX_COMPU190, TX_COMPU192, TX_COMPU193, TX_DIALOG_ERROR // Global in lovea //TX_LOV0_011, TX_LOV0_012, TX_LOV0_013, TX_LOV0_014, TX_LOV0_015, //TX_LOV0_016, TX_LOV0_017, TX_LOV0_019, TX_LOV0_020, TX_LOV0_021, //TX_LOV0_022, TX_LOV0_026, TX_LOV0_029, TX_LOV0_033, TX_LOV0_039, //TX_LOV0_040, TX_LOV0_041, TX_LOV0_042, TX_LOV0_043, TX_LOV0_045, //TX_LOV0_046, TX_LOV0_047, TX_LOV0_048, TX_LOV0_050, TX_LOV0_101, //TX_LOV0_102, TX_LOV0_103, TX_LOV0_104, TX_LOV0_105, TX_LOV0_106, //TX_LOV0_107, TX_LOV0_124 }; // TODO: Finish floppy offsets extern const RoomTextOffsets love0TextOffsets[] = { { TX_SPEAKER_KIRK, 5915, 0 }, { TX_SPEAKER_MCCOY, 5926, 0 }, { TX_SPEAKER_SPOCK, 5936, 0 }, { TX_SPEAKER_FERRIS, 5946, 0 }, { TX_SPEAKER_COMPUTER, 5957, 0 }, { TX_LOV0_001, 10075, 0 }, { TX_LOV0_002, 1488, 0 }, { TX_LOV0_003, 959, 0 }, { TX_LOV0_004, 7933, 0 }, { TX_LOV0_005, 10149, 0 }, { TX_LOV0_006, 1256, 0 }, { TX_LOV0_007, 1105, 0 }, { TX_LOV0_008, 6848, 0 }, { TX_LOV0_009, 7999, 0 }, { TX_LOV0_010, 10477, 0 }, { TX_LOV0_023, 7881, 0 }, { TX_LOV0_024, 7536, 0 }, { TX_LOV0_027, 6650, 0 }, { TX_LOV0_028, 7062, 0 }, { TX_LOV0_030, 10335, 0 }, { TX_LOV0_031, 6931, 0 }, { TX_LOV0_035, 7805, 0 }, { TX_LOV0_036, 1591, 0 }, { TX_LOV0_037, 10240, 0 }, { TX_LOV0_038, 6760, 0 }, { TX_LOV0_049, 11461, 0 }, { TX_LOV0N000, 6449, 0 }, { TX_LOV0N001, 10380, 0 }, { TX_LOV0N002, 6227, 0 }, { TX_LOV0N003, 6344, 0 }, { TX_LOV0N004, 6185, 0 }, { TX_LOV0N005, 6292, 0 }, { TX_LOV0N006, 6049, 0 }, { TX_LOV0N007, 6525, 0 }, { TX_LOV0N008, 5971, 0 }, { TX_LOV0N009, 6399, 0 }, { TX_COMPA186, 8349, 0 }, { TX_COMPA187, 8372, 0 }, { TX_COMPA189, 8320, 0 }, { TX_COMPA190, 8265, 0 }, { TX_COMPA191, 8405, 0 }, { TX_COMPA193, 8295, 0 }, { TX_COMPU186, 9642, 0 }, { TX_COMPU187, 9864, 0 }, { TX_COMPU188, 7106, 0 }, { TX_COMPU189, 9381, 0 }, { TX_COMPU190, 8434, 0 }, { TX_COMPU192, 8220, 0 }, { TX_COMPU193, 8858, 0 }, { TX_DIALOG_ERROR, 12536, 0 }, // Global in lovea //{ TX_LOV0_011, 10498, 0 }, //{ TX_LOV0_012, 10625, 0 }, //{ TX_LOV0_013, 10921, 0 }, //{ TX_LOV0_014, 10685, 0 }, //{ TX_LOV0_015, 10789, 0 }, //{ TX_LOV0_016, 10592, 0 }, //{ TX_LOV0_017, 11055, 0 }, //{ TX_LOV0_019, 10975, 0 }, //{ TX_LOV0_020, 10532, 0 }, //{ TX_LOV0_021, 10843, 0 }, //{ TX_LOV0_022, 10733, 0 }, //{ TX_LOV0_026, 11854, 0 }, //{ TX_LOV0_029, 11734, 0 }, //{ TX_LOV0_033, 11794, 0 }, //{ TX_LOV0_039, 11116, 0 }, //{ TX_LOV0_040, 11243, 0 }, //{ TX_LOV0_041, 11539, 0 }, //{ TX_LOV0_042, 11303, 0 }, //{ TX_LOV0_043, 11407, 0 }, //{ TX_LOV0_045, 11210, 0 }, //{ TX_LOV0_046, 11673, 0 }, //{ TX_LOV0_047, 11593, 0 }, //{ TX_LOV0_048, 11150, 0 }, //{ TX_LOV0_050, 11351, 0 }, //{ TX_LOV0_101, 12062, 0 }, //{ TX_LOV0_102, 12126, 0 }, //{ TX_LOV0_103, 12196, 0 }, //{ TX_LOV0_104, 12246, 0 }, //{ TX_LOV0_105, 12303, 0 }, //{ TX_LOV0_106, 12415, 0 }, //{ TX_LOV0_107, 12483, 0 }, //{ TX_LOV0_124, 11931, 0 }, { -1, 0, 0 } }; extern const RoomText love0Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::love0Tick1() { // BUGFIX: moved this out of the if statement below. playVoc("LOV0LOOP"); if (!_awayMission->love.alreadyStartedMission) { _awayMission->love.canister1 = CANTYPE_O2; _awayMission->love.canister2 = CANTYPE_H2; _awayMission->love.alreadyStartedMission = true; } if (_awayMission->love.releasedHumanLaughingGas) _awayMission->timers[0] = getRandomWordInRange(200, 400); if (_awayMission->love.releasedRomulanLaughingGas) _awayMission->timers[1] = getRandomWordInRange(200, 400); _awayMission->timers[2] = 200; loadActorAnim(OBJECT_DOOR2, "s3r0d2a", 0xe6, 0x80, 0); loadActorAnim(OBJECT_DOOR1, "s3r0d1a", 0x123, 0x8d, 0); _roomVar.love.cmnXPosToCureSpock = 0xf4; _roomVar.love.cmnYPosToCureSpock = 0x8f; } void Room::love0Tick10() { } void Room::love0WalkToDoor2() { _awayMission->disableInput = true; _roomVar.love.walkingToDoor = 2; walkCrewman(OBJECT_KIRK, 0xe6, 0x81, 4); _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; } void Room::love0OpenDoor2() { if (_roomVar.love.walkingToDoor == 2) { loadActorAnim(OBJECT_DOOR2, "s3r0d2", 0xe6, 0x80, 3); playSoundEffectIndex(kSfxDoor); } } void Room::love0ReachedDoor2() { _roomVar.love.doorOpenCounter++; if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(2, 1); } void Room::love0WalkToDoor1() { _awayMission->disableInput = true; _roomVar.love.walkingToDoor = 1; walkCrewman(OBJECT_KIRK, 0x125, 0x8d, 5); } void Room::love0OpenDoor1() { if (_roomVar.love.walkingToDoor == 1) { loadActorAnim(OBJECT_DOOR1, "s3r0d1", 0x123, 0x8d, 4); playSoundEffectIndex(kSfxDoor); } } void Room::love0ReachedDoor1() { _roomVar.love.doorOpenCounter++; if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(1, 3); } void Room::love0LookAtConsole() { showDescription(TX_LOV0N006); } void Room::love0LookAtViewscreen() { showDescription(TX_LOV0N000); } void Room::love0LookAnywhere() { showDescription(TX_LOV0N009); } void Room::love0LookAtDoor1() { showDescription(TX_LOV0N008); } void Room::love0LookAtDoor2() { showDescription(TX_LOV0N007); } void Room::love0LookAtKirk() { showDescription(TX_LOV0N002); } void Room::love0LookAtMccoy() { showDescription(TX_LOV0N004); } void Room::love0LookAtSpock() { showDescription(TX_LOV0N005); } void Room::love0LookAtRedshirt() { showDescription(TX_LOV0N003); } void Room::love0TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_LOV0_003); } void Room::love0TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_LOV0_007); } void Room::love0TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_LOV0_027); } void Room::love0TalkToRedshirt() { showText(TX_SPEAKER_FERRIS, TX_LOV0_038); } void Room::love0UseMTricorderAnywhere() { if (_awayMission->love.knowAboutVirus) mccoyScan(DIR_N, TX_SPEAKER_MCCOY, TX_LOV0_008, false); else mccoyScan(DIR_N, TX_SPEAKER_MCCOY, TX_LOV0_006, false); } void Room::love0UseSTricorderOnConsole() { spockScan(DIR_N, TX_SPEAKER_SPOCK,TX_LOV0_031, false); } void Room::love0UseSTricorderAnywhere() { spockScan(DIR_S, TX_SPEAKER_SPOCK,TX_LOV0_028, false); } void Room::love0UseKirkOnConsole() { showText(TX_SPEAKER_KIRK, TX_LOV0_002); love0UseSpockOnConsole(); } void Room::love0UseRedshirtOnConsole() { showText(TX_SPEAKER_FERRIS, TX_LOV0_036); } void Room::love0UseSpockOnConsole() { walkCrewman(OBJECT_SPOCK, 0x9a, 0x9a, 2); if (!_awayMission->love.spockAccessedConsole) { _awayMission->love.spockAccessedConsole = true; _awayMission->love.missionScore += 4; } } void Room::love0SpockReachedConsole() { loadActorAnim2(OBJECT_SPOCK, "susemn", -1, -1, 5); } void Room::love0SpockAccessedConsole() { playVoc("V6KIRKTY"); if (_awayMission->love.knowAboutVirus) love0InteractWithConsole(); else { showText(TX_SPEAKER_COMPUTER, TX_COMPU188); showText(TX_SPEAKER_SPOCK, TX_LOV0_005); _roomVar.love.heardSummaryOfVirus = true; } } void Room::love0UseMccoyOnConsole() { walkCrewman(OBJECT_MCCOY, 0x78, 0x98, 3); } void Room::love0MccoyReachedConsole() { loadActorAnim2(OBJECT_MCCOY, "musemw", -1, -1, 6); } void Room::love0MccoyAccessedConsole() { playVoc("V6KIRKTY"); if (!_awayMission->love.mccoyAccessedConsole) { _awayMission->love.mccoyAccessedConsole = true; _awayMission->love.missionScore += 2; } if (_awayMission->love.knowAboutVirus) love0InteractWithConsole(); else { if (!_roomVar.love.heardSummaryOfVirus) { showText(TX_SPEAKER_COMPUTER, TX_COMPU188); _roomVar.love.heardSummaryOfVirus = true; } showText(TX_SPEAKER_MCCOY, TX_LOV0_024); showText(TX_SPEAKER_SPOCK, TX_LOV0_035); showText(TX_SPEAKER_MCCOY, TX_LOV0_023); showText(TX_SPEAKER_KIRK, TX_LOV0_004); showText(TX_SPEAKER_MCCOY, TX_LOV0_009); _awayMission->love.knowAboutVirus = true; } } // Interact with computer console, by selecting topics for the computer to talk about void Room::love0InteractWithConsole() { const TextRef choices[] = { TX_SPEAKER_COMPUTER, TX_COMPA190, TX_COMPA193, TX_COMPA189, TX_COMPA186, TX_COMPA187, TX_COMPA191, TX_END }; while (true) { showText(TX_SPEAKER_COMPUTER, TX_COMPU192); int choice = showMultipleTexts(choices); switch (choice) { case 0: showText(TX_SPEAKER_COMPUTER, TX_COMPU190); break; case 1: showText(TX_SPEAKER_COMPUTER, TX_COMPU193); break; case 2: showText(TX_SPEAKER_COMPUTER, TX_COMPU189); break; case 3: showText(TX_SPEAKER_COMPUTER, TX_COMPU186); break; case 4: showText(TX_SPEAKER_COMPUTER, TX_COMPU187); break; case 5: return; default: showDescription(TX_DIALOG_ERROR); break; } } } void Room::love0GetDoorOrConsole() { // BUGFIX: There was a problem with "get door 1" where it would execute a bit of // non-code before reaching where it was supposed to be. Not sure if it had any actual // effect. showDescription(TX_LOV0N001); // NOTE: There is an unused block of code that's jumped over in the "get door 2" // function. (Spock says "that's not logical".) //showText(TX_SPEAKER_SPOCK, TX_LOV0_030); } }