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The end result of these rules is palette adjustments, so there's no reason to create custom code for each effect. Searching for palette mods has an O(n) complexity, but the dataset is quite small, so it should be negligible.
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Sci {
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void setupCustomPaletteMods(GfxScreen *screen);
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void doCustomViewPalette(GfxScreen *screen, GuiResourceId view, int16 loop, int16 cel);
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void doCustomPicPalette(GfxScreen *screen, GuiResourceId pic);
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}
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