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This only worked on the one version of the game (1.000 / 1.001) and broke the final version of the game (1.200): typing "run" would always kill the player and display "You don't know that spell." The patch seems to have no effect on the many other versions of the game. This code-injection scheme relies on hard-coded script offsets which are entirely version specific, so I don't see how this can be fixed. There is no mechanism to prevent patches from from being applied to other versions and so the results are unpredictable. This particular patch also injects text tuples which are also version specific, hence the unintended death message. Reverting so that the imminent release doesn't contain this regression. |
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.. | ||
engine | ||
graphics | ||
parser | ||
resource | ||
sound | ||
video | ||
configure.engine | ||
console.cpp | ||
console.h | ||
credits.pl | ||
debug.h | ||
detection.cpp | ||
detection.h | ||
detection_tables.h | ||
event.cpp | ||
event.h | ||
metaengine.cpp | ||
module.mk | ||
POTFILES | ||
sci.cpp | ||
sci.h | ||
util.cpp | ||
util.h |