mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_MESH_COMPONENT_H
|
|
#define GRIM_MESH_COMPONENT_H
|
|
|
|
#include "engines/grim/costume/component.h"
|
|
|
|
namespace Grim {
|
|
|
|
class CMap;
|
|
class Model;
|
|
class ModelNode;
|
|
|
|
class MeshComponent : public Component {
|
|
public:
|
|
MeshComponent(Component *parent, int parentID, const char *name, tag32 tag);
|
|
void init() override;
|
|
CMap *cmap();
|
|
void setKey(int val) override;
|
|
int update(uint time) override;
|
|
void reset() override;
|
|
void saveState(SaveGame *state) override;
|
|
void restoreState(SaveGame *state) override;
|
|
|
|
void setMatrix(const Math::Matrix4 &matrix) override { _matrix = matrix; };
|
|
|
|
ModelNode *getNode() { return _node; }
|
|
Model *getModel() { return _model; }
|
|
|
|
private:
|
|
int _num;
|
|
Model *_model;
|
|
ModelNode *_node;
|
|
Math::Matrix4 _matrix;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|