scummvm/engines/grim/costume/mesh_component.h
2014-05-30 17:45:22 -07:00

59 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_MESH_COMPONENT_H
#define GRIM_MESH_COMPONENT_H
#include "engines/grim/costume/component.h"
namespace Grim {
class CMap;
class Model;
class ModelNode;
class MeshComponent : public Component {
public:
MeshComponent(Component *parent, int parentID, const char *name, tag32 tag);
void init() override;
CMap *cmap();
void setKey(int val) override;
int update(uint time) override;
void reset() override;
void saveState(SaveGame *state) override;
void restoreState(SaveGame *state) override;
void setMatrix(const Math::Matrix4 &matrix) override { _matrix = matrix; };
ModelNode *getNode() { return _node; }
Model *getModel() { return _model; }
private:
int _num;
Model *_model;
ModelNode *_node;
Math::Matrix4 _matrix;
};
} // end of namespace Grim
#endif