Commit graph

257 commits

Author SHA1 Message Date
Cameron Cawley
e92ac655be BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
Cameron Cawley
2048c9cc78 AUDIO: Remove unused parameter from the MixerImpl constructor 2019-11-30 17:47:34 +02:00
sluicebox
4b4b33fad3 DC: Implement horizontal shake 2019-11-19 00:20:40 +01:00
sluicebox
b8390fa161 GRAPHICS: Add interface for horizontal shake 2019-11-19 00:20:40 +01:00
Bastien Bouclet
780db83e13 DC: Update for the engineId changes 2019-11-03 11:43:00 +01:00
Cameron Cawley
db445bfc87 BACKENDS: Improve AbstractFSNode::createDirectory() stubs 2019-08-06 07:17:29 +03:00
Cameron Cawley
66ef50cfeb BACKENDS: Rename and simplify AbstractFSNode::create() 2019-08-06 07:17:29 +03:00
Matan Bareket
eaa9f23505 BUILD: Update logos and icons on ports 2019-04-02 10:55:57 -04:00
Colin Snover
7557f17ed2 BUILD: Fix broken Dreamcast ronin handling & feature detection
$(ronindir) and the explicit crt0 may have happened to work because
library detection state for libmad was forced, but it was always
breaking the feature detection of the build system. Now we can
compile to Dreamcast using the normal detection system.
2018-08-18 13:32:14 +02:00
Marcus Comstedt
0d6c83212a DC: Allow plugins to be grouped into subdirectories
By letting the user select which group of plugins to load, an out of
memory condition can be avoided while still allowing all plugins to be
stored on the same disc.
2018-07-17 13:06:02 +02:00
Bastien Bouclet
106416c857 DC: Fix the build after the detection result rework 2018-05-28 18:55:47 +02:00
Bastien Bouclet
90b78c5446 ENGINES: Merge GameDescriptor and DetectedGame 2018-05-10 09:04:23 +02:00
Cameron Cawley
b224b592c6 BACKENDS: Replace usage of stricmp/strcmpi/strcasecmp 2018-05-06 01:12:56 +02:00
Adrian Frühwirth
9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Colin Snover
bda253b1ac BACKENDS: Constify PaletteManager::grabPalette implementations 2017-10-15 13:47:19 -05:00
D G Turner
4c03760e66 DC: Fix Variable Shadowing Compiler Warning. 2017-01-17 09:29:24 +00:00
Marcus Comstedt
cd6f1e3f24 DC: Add Dreamcast specific clean target 2016-10-22 13:46:58 +02:00
Marcus Comstedt
efebb327d9 DC: Fix indentation 2016-09-28 16:11:08 +02:00
Marcus Comstedt
95ad63e992 DC: Ignore case for VM filenames 2016-09-27 13:06:15 +02:00
Marcus Comstedt
4aacc41fff DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
Marcus Comstedt
9c235b3d6e DC: Update versions of dependencies in README
The new GCC and Newlib are required for correct atexit handling
in plugins.  The new Ronin is required to support the Newlib upgrade,
and also for custom filename handling on VM saves.
2016-09-27 13:06:15 +02:00
Alexander Tkachev
ac93dd99fe DC: Add RoninCDFileNode::create()
Returns false, as we don't create files/directories on CD.
2016-08-31 13:46:43 +06:00
Alexander Tkachev
a6bcd207fc DC: Fix VMSaveManager
* updateSavefilesList() stub;
* openRawFile();
* Common::OutSaveFile in openForSaving();
* OutVMSave derived from WriteStream.
2016-08-31 13:39:09 +06:00
Eugene Sandulenko
cb195a813b DC: Fix compilation 2016-08-04 13:08:25 +02:00
Alexander Tkachev
2597be210d BACKENDS: Fix DC's OutVMSave to have pos() 2016-08-04 17:45:49 +06:00
Johannes Schickel
1cbab62211 DC: Fix compilation errors due to AudioCD changes. 2016-04-06 23:40:26 +02:00
Matthew Hoops
aa6ff44440 BACKENDS: Only expose one set of functions for AudioCDManager
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00
Matthew Hoops
30e68efac4 BACKENDS: Add a closeCD() function to the AudioCDManager 2016-03-13 13:53:35 +01:00
Matthew Hoops
fb6fe1332a BACKENDS: Move to an openCD() without parameters as the public API 2016-03-13 13:52:24 +01:00
Marcus Comstedt
9d2d0cafd8 DREAMCAST: Re-fix listing of savegames
The roles of the pattern and filename were reversed, so fixed that.
2016-02-26 19:20:45 +01:00
Johannes Schickel
47f82d439d DREAMCAST: Fix listing of savefiles.
We introduced a new pattern '#' in 06641f29a7.
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
2016-02-25 21:05:53 +01:00
Johannes Schickel
b4e5531352 DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
Marcus Comstedt
66ad9e76ee DC: Silenced some stupid warnings 2014-01-10 15:56:52 +01:00
Marcus Comstedt
62828f86a1 DC: Workaround for usleep prototype mismatch 2014-01-10 15:56:51 +01:00
Eugene Sandulenko
ae6efb09b7 JANITORIAL: Update copyright year 2014-01-01 12:44:08 +02:00
Johannes Schickel
7c58e9a6d5 DC: Use const version of ConfigManager::getGameDomains.
This should fix compilation for the DC port.
2013-08-13 00:26:58 +02:00
Johannes Schickel
30d2eb7a97 DC: Do not access Surface::pixels directly. 2013-08-06 03:51:12 +02:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Filippos Karapetis
659d0cfcc3 COMMON: Also adapt openForSaving() in the DC and N64 backends 2012-06-25 22:39:28 +03:00
Johannes Schickel
4fb9bceabc Merge pull request #246 from lordhoto/osystem-void-buffers
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Johannes Schickel
aec9b9e22a ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
d27d951d0b BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel
31880186e1 BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Matthew Hoops
b2f5721e58 COMMON: Add tm_wday to our TimeDate struct
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00
Johannes Schickel
a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Max Horn
367131ef0e COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
Tarek Soliman
a4798602d7 JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'

This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Christoph Mallon
a78b2d777d JANITORIAL: Remove extra semicolons. 2011-11-27 12:54:22 +01:00
Alyssa Milburn
5647637ea2 COMMON: Move <new> include into scummsys.h.
The header contains forbidden symbols on some platforms, and the
simplest solution seems to be to include it here. This also includes
it from all the portdefs.h files, except the Symbian one. Probably
the FIXME and the #if can be removed once it's known to work.
2011-11-17 12:46:44 +01:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00