Eugene Sandulenko
a0996380a0
RELEASE: This is 1.4.0
2011-11-03 21:07:00 +03:00
Sven Hesse
f7d4c0e174
GOB: Fix a very stupid typo in the pathfinder
2011-11-03 17:05:46 +01:00
Sven Hesse
34fc5a3ea3
GOB: Fix analyser warnings regarding sprintf() parameter signness
2011-11-03 17:05:46 +01:00
Eugene Sandulenko
96cb0fab0d
DOCS: Update German NEWS translation. Courtsey of SimSaw.
2011-11-03 16:02:12 +00:00
Eugene Sandulenko
745e9c1814
NEWS: Mention MacPorts support in 1.4.0
2011-11-03 14:30:55 +00:00
Alyssa Milburn
1495710f10
NEWS: Mention ARM/android fixes.
2011-11-03 13:11:55 +01:00
Alyssa Milburn
fe2b85befa
ANDROID: Target SDK 10, and support more device configurations.
...
This disables the required input configurations, disables the implied
requirement for a landscape display, and explicitly notes that we
support large screens. This makes the Market happy with showing the
package to as many devices as possible (but doesn't help otherwise, so
this is for the branch only).
2011-11-03 13:06:01 +01:00
Filippos Karapetis
d9f82c0290
SCI: Fixed bug #3430834 - "SCI: KQ6: Music stops after leaving shop"
...
A regression from commit 9654068
2011-11-02 00:02:30 +02:00
athrxx
5c4d1992cb
SCUMM: add comment to last commit
2011-11-01 17:37:35 +01:00
athrxx
e9e26a75ca
SCUMM: fix save file incompatibility between DS and other ports for non FM-TOWNS games
2011-11-01 17:09:20 +01:00
Johannes Schickel
56fd34ed0c
KYRA: Fix Common::List::erase usage.
...
Thanks to Tron for pointing that out.
(cherry picked from commit 57ca48d547
)
2011-11-01 16:40:11 +01:00
Willem Jan Palenstijn
9bc0f7068e
AUDIO: Fix some comments and whitespace
...
(cherry picked from commit 66a013d1f7
)
2011-10-31 23:37:34 +01:00
Willem Jan Palenstijn
5a53730b43
AUDIO: Fix reverse stereo volumes on ARM
...
This commit re-converts the stereo rate converters to
reverse stereo since they had drifted apart during the last few
refactoring steps.
In the process it makes vol_l/vol_r behave the same as in the C++.
(cherry picked from commit 99307acf0a
)
2011-10-31 23:37:11 +01:00
Thierry Crozat
d7f7699ace
NEWS: Mention fix in sword1 mac whith cutscenes subtitles
2011-10-31 21:22:56 +00:00
Thierry Crozat
7dad6eac99
NEWS: Mention sword1 windows demo fix
2011-10-31 21:18:30 +00:00
Thierry Crozat
060a750b44
SWORD1: Fix bug #3430793 Freeze before meeting with police
...
(cherry picked from commit 5e4ee6d077
)
2011-10-31 21:14:42 +00:00
Alyssa Milburn
797406fe4c
AUDIO: Fix reverse stereo (LinearRate_R) on ARM.
...
Fixes the issues I can reproduce, and presumably fixes bug #2998862 .
2011-10-31 21:45:45 +01:00
Paul Gilbert
18e681d707
TSAGE: Bugfix for graphics scalers not working on Ringworld
2011-10-31 15:22:10 +11:00
Johannes Schickel
58c4b4870e
GUI: Change scrollbar repeat handling from a timer proc to handleTickle.
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This should be less heavy on timer usage and makes sure no race conditions
will occur.
(cherry picked from commit 7f2b2e99f8
)
2011-10-28 12:16:34 +02:00
dhewg
29dd6df611
ANDROID: Disable the savegame parachute
...
Only on the stable branch, since this is unfinished and might wipe
savegames of the user.
(cherry picked from commit cf41ac0fec
)
2011-10-27 23:12:50 +02:00
Thierry Crozat
5a4b017629
SWORD1: Fix crash when using cutscene subtitles with mac version
...
It might have been simpler to add a bool to Text::makeTextSprite() to
tell it to not byteswap the frame size when called from the movie
player but I was not sure it was a good idea to have frames with
different endianness stored in Text depending where they came from.
2011-10-27 21:58:20 +01:00
Tarek Soliman
4a400545e8
MAEMO: Update debian/changelog text
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No more changes are happening to the Maemo port between now and the 1.4.0 tag.
2011-10-27 11:19:54 -05:00
Alyssa Milburn
fed26146a8
ANDROID: Actually create the savegame directory.
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Not sure how this went missing from the commit.
2011-10-27 14:16:24 +02:00
Alyssa Milburn
a836eb2cff
ANDROID: Fix sed escaping in mkplugin.sh.
2011-10-27 08:59:49 +02:00
Alyssa Milburn
c765bcf72d
ANDROID: Delete _timerManager in OSystem_Android's destructor.
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If we leave it for OSystem, the DefaultTimerManager destructor tries
constructing a StackLock which, predictably, calls a pure virtual
function, because OSystem_Android's destructor is finished.
(cherry picked from commit c382c0c195
)
2011-10-26 22:40:40 +02:00
Simon Sawatzki
90e2116571
DOCS: Removed translation comment for 1.4.0 release in German Readme.
2011-10-26 20:25:11 +01:00
Alyssa Milburn
d57a2fc5fb
ANDROID: Match versions when checking for plugins.
...
(cherry picked from commit 764ffff578
)
2011-10-26 20:00:39 +02:00
Alyssa Milburn
5628bb6cd4
ANDROID: Point the default savepath to external storage.
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(If that fails, fall back to a readable app-specific directory.)
(cherry picked from commit 80e55c5e78
)
2011-10-26 20:00:26 +02:00
Alyssa Milburn
18e646f887
ANDROID: Move from org.inodes.gus to org.scummvm.
...
(cherry picked from commit 44b7f3aed5
)
2011-10-26 20:00:17 +02:00
Alyssa Milburn
7c04fbb8ca
ANDROID: Add a shared user id.
...
Otherwise the plugins fail to run on modern Android because they're set
to run in-process but they're not allowed to do so.
(cherry picked from commit 456b950c52
)
Conflicts:
dists/android/AndroidManifest.xml
dists/android/plugin-manifest.xml
2011-10-26 19:59:52 +02:00
Alyssa Milburn
80a92cf3d3
ANDROID: Fix plugins on Android 3.1+.
...
Android 3.1 changed the default behaviour for broadcasts so that it
doens't wake up non-running receivers, so we need to override that.
(cherry picked from commit ff3f4d9493
)
2011-10-26 19:58:34 +02:00
Paul Gilbert
5c240445db
TSAGE: Disable Blue Force detection in the 1.4 release
2011-10-26 20:49:39 +11:00
Jordi Vilalta Prat
2a60a739d0
DOCS: Renamed the Spanish QuickStart to use just ANSI chars.
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It seems it wasn't handled properly neither by Git nor by some filesystems,
so we prefer playing on the safe side.
2011-10-25 11:38:01 +02:00
Alyssa Milburn
b3b4435bc7
SCUMM: Initialize Sprite fields in constructor.
...
This fixes a crash when HE games return from init() early due to the
required color mode not being available.
(cherry picked from commit 63aa0ef6f3
)
2011-10-25 11:25:35 +02:00
Thierry Crozat
4c718b792a
I18N: Regenerate translations data file
2011-10-24 20:53:36 +01:00
Thierry Crozat
3708615d2a
I18N: Update Polish translation from patch #3427957
2011-10-24 20:52:57 +01:00
Thierry Crozat
bb50a222de
I18N: Update Spanish translation
2011-10-24 20:51:24 +01:00
Thierry Crozat
f02e9fa625
DOC: Update German translation of NEWS file for 1.4.0 release
2011-10-24 20:50:39 +01:00
Thierry Crozat
0f4ebc5e4a
I18N: Regenerate translations data file
2011-10-23 15:35:57 +01:00
Thierry Crozat
f15b22ae73
I18N: Update Brazilian Portuguese translation from patch #3427072
2011-10-23 15:33:48 +01:00
Thierry Crozat
b336406f42
I18N: Update French translation
2011-10-23 15:33:37 +01:00
athrxx
46bcd3b5e9
SCI: fix thread lockup issue when loading savegames using a sound driver which depends on the mixer thread for timer calls.
...
The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList().
For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
2011-10-22 20:06:49 +02:00
Johannes Schickel
af32b71e4c
KYRA: Fix memory leak when a sound is started but no free handles are left.
...
(cherry picked from commit d8e50b8a03
)
2011-10-22 19:39:35 +02:00
Johannes Schickel
d80284d286
NEWS: Remove reference to OpenGL backend from 1.4.0 section.
2011-10-21 18:27:19 +02:00
Johannes Schickel
baa9a4519e
CONFIGURE: Disable OpenGL by default.
2011-10-21 18:26:38 +02:00
Filippos Karapetis
9b87abafa4
SCI: The demo of GK1 has no alternate sound effects.
...
This fixes the sound effect heard in the "Day 1" screen
2011-10-20 19:15:03 +03:00
Eugene Sandulenko
e5f0154ec7
RELEASE: This is 1.4.0pre
2011-10-20 12:37:24 +01:00
Eugene Sandulenko
e1d0615735
NEWS: Set 1.4.0 release date. A nice date
2011-10-20 12:36:09 +01:00
Paul Gilbert
2ce9d318c5
TSAGE: Bugfixes for entering BF Scene 910 - Warehouse
2011-10-20 20:55:12 +11:00
Paul Gilbert
b7ab968dc7
TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problem
2011-10-20 20:36:37 +11:00