pureikyubu/Data/Games.ini
2020-03-15 01:56:59 +03:00

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// Dolwin 0.10 Beta GAMES.INI Beta (16.12.2004) GAMES.INI - GAMECUBE game & demo informations
//
// Version history :
//
// V0.01-0.04
// Dark days.
//
// 0.05
// Knuckles's, Chrono's, Jeil's and MasterPhW's INI
//
// 0.06
// Added description of game-specific vars (no games updated yet, default is
// shown only, as example).
//
// 0.06aR3
// All TV-Norm flags removed, added some special fixes and missing flags, changed some comments to fit newer builds
// removed not reported [!] entries, because next release will have a new dol/elf recognition,
// so they are unneeded and only make the INI bigger and fixed all bugs or9 found
//
// Game (GCM/GMP) can be identified by GameID - concatenated DiskID and DVD banner checksum.
// VI-Demo (DOL/ELF) can only be identified by its file name.
//
// Note : End GAMES.INI by double blank lines, for nasty view of new sections.
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Description of game-specific variables :
// alttitle - Alternate game/demo title (128 chars max)
// comment - Compatibility comments (128 chars max)
// ------------------------------------------------------------- (below this only possible for GCM/GCPs)
// cf - CPU Counter Factor (integer)
// delay - CPU delay (integer)
// bailout - hardware bailout (integer)
// mmu - 1: Use advanced memory mode, 0: simple mode
// arenaLo - OS arena Low (HEX-value)
// arenaHi - OS arena High (HEX-value)
// loadrun - debugger script (string-path)
// info - for special infos like using HLE patch etc... (need to be in / till or9 inserts a info value which
// will be skipped by reading the INI by dolwin for making it not more slower then before)
// Numbers can be signed DEC and HEX (with '0x' prefix)
//
// This entry is *NOT* parsed! Default values are getting from Settings.
// It's only as an example.
[default]
alttitle=Default entry
comment=No comments
cf = 2
delay = 5
bailout = 1
mmu = 0
arenaLo = 0x80403100
arenaHi = 0x81600000
loadrun = data\default.s
//lnfo =
//~~~[#]-[03 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GTEEE6]
alttitle=1080 Avalanche (USA)
comment=Shows Nintendo & Dolby logo then crashes on Gekko CPU error - unhandled HW access : W32 FF01000B = 00000120, (pc:00000508)
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\1080.s
//lnfo =
[GWEPD1]
alttitle=18 Wheeler: American Pro Trucker (EUR)
comment=Boots and go ingame but textures lot texture probs. Needs to be in wireframe and is extremely slower then before.
cf = 6
delay = 5
bailout = 3
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\18Wheel.s
//lnfo =
[GE4E4A]
alttitle=4x4 Evolution 2 (USA)
comment=Shows Green Screen,Licensed by Nintendo then keeps running and skipping doesnt seem to help
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\4x4Evo2.s
//lnfo =
//~~~[A]-[02/4 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Action Replay V1.06 (EUR)]
alttitle=Action Replay V1.06 (USA) [Tool/DOL-Version]
comment=Only shows a black screen...
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\ARDOL.s
//lnfo =
[GNHEEC]
alttitle=Action Replay V1.06 (USA) [Tool]
comment=
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\AR.s
//lnfo =
[GNHE8C]
alttitle=Action Replay (USA) [Tool]
comment=Working, but hung, during waiting AR-card.
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\AR.s
//lnfo =
[GAHEA2]
alttitle=Alien Hominid (USA)
comment=Boots..goes up to logo. alot of "sth" command needs to be skipped
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\AlienH.s
//lnfo =
[GAFE65]
alttitle=Animal Crossing (USA)
comment=Boots (takes some time) - texture bug ( main land texture scale) - can't go further than title screen (black screen after)
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\AC.s
//lnfo =
//~~~[B]-[07 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GBKE00]
alttitle=Backyard Baseball (USA) [bad]
comment=BAD RIP, not playable!
//lnfo = No need for any settings, it's a bad rip of this game flowing around in the net.
[GBSE69]
alttitle=Beach Spikers (USA)
comment=
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\BeachSpikers.s
//lnfo =
[GBTJ18]
alttitle=BeyBlade 2002: Magnetag Battle (JPN)
comment=
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\BeyBlade2k2.s
//lnfo =
[GBTE95]
alttitle=BeyBlade: V-Force (USA)
comment=Licensed by Nintendo then crashes with CPU error
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Beyblade.s
//lnfo =
[P4BJ56]
alttitle=Biohazard 4: Trial Edition (JPN)
comment=Green screen then crashes
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Bio4.s
//lnfo =
[GBGEED]
alttitle=BomberMan Generation (USA)
comment=Bomberman must retrieve the stolen Bomb Elements from the Bandits!
//cf = 0
//delay = 0
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\BombermanGen.s
//lnfo =
[GB2J5C]
alttitle=BomberMan Land 2 (JAP)
comment=Goes up to Hudson's animated logo then hangs, but keeps on displaying same frame
cf = 4
delay = 2
bailout = 1
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\BombermanLand2.s
//lnfo =
[G3SED8]
alttitle=Bust-A-Move 3000 (USA)
comment=Boots&playable, fast, If you have probs change cf, delay & bailout to alternate values in INI.
cf = 2
//cf = 10-20
delay = 1
//delay = 0
bailout = 5
//bailout = 0
//mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\BaM3k.s
//lnfo =
//~~~[C]-[05/6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GCPP20]
alttitle=Casper: Spirit Dimensions (EUR)
comment=
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Casper.s
//lnfo =
[GCTP35]
alttitle=Crazy Taxi (EUR)
comment=Boots - Slow - goes ingame / partially playable (skipped some stuff)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\CrazyTaxi.s
//lnfo =
[GCTE35]
alttitle=Crazy Taxi (USA)
comment=Boots - Slow - goes ingame / partially playable (skipped some stuff)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\CrazyTaxi.s
//lnfo =
[GCVE72]
alttitle=Cubivore: Survival of the Fittest (USA)
comment=Unimplemented opcode mcrxr. Skip opcode and then goes on...after that, skipping doesnt help..
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Cubivore.s
//lnfo =
[GCAEB8]
alttitle=Cubix Showdown (USA)
comment=Green screen then nothing....
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Cubix.s
//lnfo =
[GXCEA5]
alttitle=Custom Robo (USA)
comment=Boots - goes in the menus (no arrow controls) - when starting new game, textures aren't displayed. Works in wireframe but very slow.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\CustomRobo.s
//lnfo =
//~~~[D]-[05 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GBXE4E]
alttitle=Dave Mirra Freestyle BMX 2 (USA)
comment=Starts but none of the textures are being displayed...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\DMFB2.s
//lnfo =
[GMTJ25]
alttitle=Disney no Magical Park (JPN)
comment=Nothing more then a grey screen...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\DisneyPark.s
//lnfo =
[GDKEB2]
alttitle=Disney Sports Soccer (USA)
comment=Only a black screen...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\DisneySoccer.s
//lnfo =
[GKGEC2]
alttitle=Donkey Konga (USA)
comment=Green Screen - then stays stuck
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\DK.s
//lnfo =
[GY2J7B]
alttitle=Donkey Konga 2: Hit Song Parade (JPN)
comment=Only shows a black screen...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\DK2.s
//lnfo =
//~~~[E]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[F]-[02/4 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GCCPBE]
alttitle=Final Fantasy: Crystal Chronicles (EUR)
comment=After some skip, it shows the main menu, it works until you select single/multiplayer mode, then doesnt show nothing.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\FFCC.s
//lnfo =
[GCCE58]
alttitle=Final Fantasy: Crystal Chronicles (USA)
comment=Boots (takes a while + skip some stuff) , goes up to the menus then nothing after
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\FFCC.s
//lnfo =
[GCCE00]
alttitle=Final Fantasy Crystal Chronicles (USA) [bad?]
comment=Boots (takes a while + skip some stuff) , goes up to the menus then nothing after
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\FFCC.s
//lnfo =
[GNHEE9]
alttitle=Free Loader (USA) [Tool]
comment=Fully working, booting games :)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\FL.s
//lnfo =
//~~~[G]-[02 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[lsdoom]
alttitle=GameCube Doom [VI-Demo]
comment=Playable, but slow! Change values into menu to cf=1, delay=5, bailout=2
//lnfo = no other settings possible, you have to change the cpu_delay, CF etc settings in the menu
[SDKDE9]
alttitle=GameCube Software Development Kit [Tool]
comment=For tests only
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SDK.s
//lnfo =
//~~~[H]-[01 Game only]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GYWE8D]
alttitle=Harvest Moon: A Wonderful Life (USA)
comment=Boots - flashy screen (slow) - up to no mem card screen (can't select yes to continues without)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\HarvestMoon.s
//lnfo =
//~~~[I]-[01 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GIKPE1]
alttitle=Ikaruga (EUR)
comment=Works, goes ingame. Must wait a while at white screen.
cf = 4
delay = 2
bailout = 1
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Ikaruga.s
//lnfo =
[GIVEA6]
alttitle=Intellivision Lives! (USA)
comment=No comments...
cf = 4
delay = 2
bailout = 1
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Intellivision.s
//lnfo =
//~~~[J]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[K]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[L]-[01 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GLMP0E]
alttitle=Luigi's Mansion (EUR)
comment=Boots and goes up to the intro video (need to be skipped)...
cf = 2
delay = 5
bailout = 1
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Luigi.s
//lnfo =
//~~~[M]-[07/9 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GM4P76]
alttitle=Mario Kart: Double Dash!! (EUR)
comment=Boots and goes ingame, memcard working
cf = 4
delay = 2
bailout = 1
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MKDD.s
//lnfo =
[GM4E62]
alttitle=Mario Kart: Double Dash!! (USA)
comment=boots and goes ingame, memcard working
cf = 4
delay = 2
bailout = 1
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MKDD.s
//lnfo =
[GMPE4F]
alttitle=Mario Party 4 (USA)
comment=Green screen and unhandled HW access : W16 CC004032 = 0000, (pc:800D069C)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MP4.s
//lnfo =
[GP5EF3]
alttitle=Mario Party 5 (USA)
comment=
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MP5.s
//lnfo =
[GOMEFF]
alttitle=Mario Power Tennis (USA)
comment=Shows a faint Warning logo
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MTennis.s
//lnfo =
[GREE26]
alttitle=Megaman Network Transmission (USA)
comment=Green screen then Gekko CPU Error
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MegaMan.s
//lnfo =
[GGSEB0]
alttitle=Metal Gear Solid: The Twin Snakes Disk 1 (USA)
comment=unhandlded HW Access : W8 7F000000 = B9, (pc:800051B8)
cf = 0
delay = 0
bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MGS.s
//lnfo =
[GGSEB2]
alttitle=Metal Gear Solid: The Twin Snakes Disk 2 (USA)
comment=unhandlded HW Access : W8 7F000000 = B9, (pc:800051B8)
cf = 0
delay = 0
bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MGS.s
//lnfo =
[G2ME34]
alttitle=Metroid Prime 2: Echoes (USA)
comment=No comments...
cf = 0
delay = 0
bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MPrime2.s
//lnfo =
[GMIE31]
alttitle=Mission Impossible: Operation Surma (USA)
comment=boots then Gekko CPU error
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MissionImpossible.s
//lnfo =
[GGAJ11]
alttitle=Mobile Suits Gundam: Pilots Locus (JPN)
comment=Nothing...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\MP4.s
//lnfo =
//~~~[N]-[05/6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GNRJ73]
alttitle=Naruto Gekitou Ninja Taisen (JPN) [bad?]
comment=Nothing...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Naruto.s
//lnfo =
[GNRJBF]
alttitle=Naruto Gekitou Ninja Taisen (JPN)
comment=Black screen...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Naruto.s
//lnfo =
[GNUJA2]
alttitle=Naruto Gekitou Ninja Taisen 2 (JPN)
comment=Nothing...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Naruto2.s
//lnfo =
[GNDE61]
alttitle=Need for Speed: Underground (USA)
comment=boots - SOMETIME show the NFS:U loading screen (with some skipping) then hangs
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\NFSU.s
//lnfo =
[GH3E1B]
alttitle=NHL 2003 (USA)
comment=Green screen then crashes
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\NHL2k3.s
//lnfo =
[GPZJ56]
alttitle=Nintendo Puzzle Collection (JPN) [shrinked]
comment=boots, need to skip some stuff, goes ingame, almost perfect graphics. Almost fully playable.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PuzzleCol.s
//lnfo =
//~~~[O]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[P]-[10/11 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[pong]
alttitle=Pong! by Desktopman [VI-Demo]
comment=Playable!
//lnfo = no other settings possible, you have to change the cpu_delay, CF etc settings in the menu
[GPNP62]
alttitle=P.N.03 (EUR)
comment=Boots but doesnt go further then some weird text with texture problems(probably memcard)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PNO3.s
//lnfo =
[PRJEFA]
alttitle=Pac-Man Vs. (USA)
comment=some skipping needed. Boots to menu. Needs GameBoy Advance connected to go further.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PacMan.s
//lnfo = will not be playable in near future, because need a (emulated) GBA connection
[G8MJ68]
alttitle=Paper Mario 2 (JPN)
comment=Goes to menu, hangs at red curtain...(some skipping needed)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PM2.s
//lnfo =
[G8ME63]
alttitle=Paper Mario 2 (USA)
comment=can go up to save file naming (can't use arrows)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PM2.s
//lnfo =
[GPOP7D]
alttitle=Phantasy Star Online: Episode I&II (EUR)
comment=After some skip, it works until the main menu, then does nothing.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PS12.s
//lnfo =
[GPIEB6]
alttitle=Pikmin (USA)
comment=unhandled HW Access : W32 FFFF800C = 80000000, (Pc:81200874) if booted immediatly - works fine if another game booted before
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Pikmin.s
//lnfo =
[GPVJB4]
alttitle=Pikmin 2 (JPN)
comment=Hangs at the Nintendo logo
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Pikmin2.s
//lnfo =
[GPXE57]
alttitle=Pok<EFBFBD>mon Box: Ruby & Sapphire (USA)
comment=Boots but needs memcard to go further
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PokeBox.s
//lnfo =
[GC6EE9]
alttitle=Pok<EFBFBD>mon Colloseum (USA)
comment=unhandled HW Access : W32 4C000064 = 00000036, (pc:800D5014)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PokemonCol.s
//lnfo =
[GPUP78]
alttitle=Puyo Pop Fever (EUR)
comment=Nothing...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PuyoPop.s
//lnfo =
//~~~[Q]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[R]-[02/3 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GBIE20]
alttitle=Resident Evil 1: Rebirth Disc 1 (USA)
comment=Warning screen and then crashes
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\RE1CD1.s
//lnfo =
[GBIE4C]
alttitle=Resident Evil 1: Rebirth Disc 2 (USA)
comment=Warning screen and then crashes
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\RE2CD2.s
//lnfo =
[GLEEE4]
alttitle=Resident Evil 3: Nemesis (USA)
comment=Goes pass memcard check, some textures arent being displayed
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\RE3Nemesis.s
//lnfo =
[P4BJ8C]
alttitle=Resident Evil 4: Trial Edition (USA)
comment=Goes pass memcard check, some textures arent being displayed
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\RE4Trial.s
//lnfo =
[GBQEAB]
alttitle=Rocket Power: Beach Bandits (USA)
comment=No comments...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\RocketPow.s
//lnfo =
//~~~[S]-[16/19 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[G3BE34]
alttitle=Serious Sam: Next Encounter (USA)
comment=Licensed by Nintendo then skipping ends up in crashing
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSNE.s
//lnfo =
[GSDE92]
alttitle=Smashing Drive (USA)
comment=Licensed by Nintendo then crashes
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Smash.s
//lnfo =
[GSNPF7]
alttitle=Sonic Adventure 2: Battle (EUR)
comment=Logos then gekko CPU error when trying to show the intro.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Sonic2.s
//lnfo =
[G9SE50]
alttitle=Sonic Heroes (USA)
comment=Nothing more then a black screen...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SonicHero.s
//lnfo =
[GSOE1E]
alttitle=Sonic Mega Collection (USA) [shrinked]
comment=Boots but only menus and ingame stuff, can't play any games (Genesis/MegaDrive emulation)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SonicCol.s
//lnfo =
[GRSP17]
alttitle=Soul Calibur 2 (EUR)
comment=It works until the logo Licensed by Nintendo, just before the movie introduction.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PM2.s
//lnfo =
[GIJE20]
alttitle=Space Raiders (JPN)
comment=Green screen...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSBM.s
//lnfo =
[GSQPA9]
alttitle=SpongeBob SquarePants: Revenge of the flying Dutchman (EUR)
comment=DMA transfer length is not a multiple of 32 bytes!
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSBM.s
//lnfo =
[GLRE1E]
alttitle=Star Wars: Rebel Strike - Rogue Squadron III (USA)
comment=
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\StarWarsRS3.s
//lnfo =
[GJSJBC]
alttitle=Star Soldier (JAP)
comment=ingame
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SS.s
//lnfo =
[GSAPD7]
alttitle=Starfox Adventures (EUR)
comment=
cf = 2
delay = 1
bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\starfox.s
//lnfo = the map doesn't do a lot, will fix it later
[GSAE35]
alttitle=Starfox Adventures (USA)
comment=black screen
cf = 2
delay = 1
bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\starfox.s
//lnfo = no map yet, add one asap
[GMSP64]
alttitle=Super Mario Sunshine (EUR)
comment=After some skip, it only shows the 2 first logos (Nintendo and dolby prologic).
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SMS.s
//lnfo =
[GMSEA3]
alttitle=Super Mario Sunshine (USA)
comment=boots by skipping a lot of stuff - locked cache errors after the 2 logos
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSBM.s
//lnfo =
[GMBEFE]
alttitle=Super Monkey Ball (USA)
comment=does nothing....
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSBM.s
//lnfo =
[G3SJF8]
alttitle=Super Puzzle Bobble All-Stars (JPN)
comment=Goes ingame
cf = 10-20
delay = 0
bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\PuzzleBobble.s
//lnfo =
[GALP36]
alttitle=Super Smash Brothers Melee (EUR)
comment=does nothing....
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSBM.s
//lnfo =
[GALE74]
alttitle=Super Smash Brothers Melee (USA)
comment=does nothing....
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\SSBM.s
//lnfo =
//~~~[T]-[06/8 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GTFE65]
alttitle=Teenage Mutant Ninja Turtles (USA)
comment=unhandled HW access : R32 FFFF00FF, (pc:80151664)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Turtles.s
//lnfo =
[PZLPF7]
alttitle=The Legend of Zelda: Collector's Edition (EUR)
comment=stucks on the Nintendo logo
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\ZeldaCol.s
//lnfo =
[PZLED4]
alttitle=The Legend of Zelda: Collector's Edition (USA)
comment=stucks on the Nintendo logo
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\ZeldaCol.s
//lnfo =
[G4SE52]
alttitle=The Legend of Zelda: Four Swords Adventures (USA)
comment=Shows after long time the Nintendo logo but after that it only shows a black screen! Use Compiler!
cf = 5
delay = 6
bailout = 2
mmu = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\zelda4s.s
//lnfo = I'm working on ingame tmap!
[G4SJ07]
alttitle=The Legend of Zelda: Four Sword Adventures + (JPN)
comment=blackscreen
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\zelda4s.s
//lnfo =
[GZLPFE]
alttitle=The Legend of Zelda: The Wind Waker (EUR)
comment=Intro, but lots of crashes
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\ZeldaWW.s
//lnfo =
[GZLEC8]
alttitle=The Legend of Zelda: The Wind Waker (USA)
comment=goes to the intro story, hangs frequently
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\ZeldaWW.s
//lnfo =
[G4ME57]
alttitle=The Sims: Bustin' Out (USA)
comment=unhandled HW Acesss : R32 7E000004, (pc:801B192C)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Sims.s
//lnfo =
[GTQE00]
alttitle=Tonka Rescue Patrol (USA) [bad]
comment=Nothing...
//lnfo = No need for any settings, it's a bad rip of this game flowing around in the net.
[GTLE61]
alttitle=True Crime: Streets of LA (USA)
comment=unhandled HW access : W32 7E000004 = 80000010, (pc:802B4744)
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\trueCrime.s
//lnfo =
//~~~[U]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[V]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GVJP62]
alttitle=Viewtiful Joe (EUR)
comment=Nothing...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\JOE.s
//lnfo =
[G2VE5D]
alttitle=Viewtiful Joe 2 (USA)
comment=No comments...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\JOE2.s
//lnfo =
//~~~[W]-[02 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GWWEB7]
alttitle=Wario World (USA)
comment=Goes to menu sometimes ingame, too, needs to be in wireframe...some invisible textures.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Wario.s
//lnfo =
[GZWE85]
alttitle=Wario Ware Inc. MegaParty Games (USA)
comment=No comments...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\WarioWare.s
//lnfo =
[GW3PAB]
alttitle=WWE: Wrestlemania X8 (EUR)
comment=Stuck on continue without memcard screen. Textures unreadable.
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\WWE X8.s
//lnfo =
//~~~[X]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[Y]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[GYFP06]
alttitle=Yu-Gi-Oh! The Falsebound Kingdom (USA)
comment=No comments...
//cf = 0
//delay = 0
//bailout = 0
//arenaLo = 0x80403100
//arenaHi = 0x81600000
//loadrun = data\Yugi.s
//lnfo =
//~~~[Z]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NO GAME TESTED! REPORT ONE!
//~~~[!]-[6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[freebird]
alttitle=Free Bird
comment=Working
//lnfo = no special settings possible yet
[gchip8]
alttitle=CHIP8 Emulator
comment=Slow, emulating under emulator =)
//lnfo = no special settings possible yet
[xrick_ntsc]
alttitle=RICK DANGEROUS (NTSC)
comment=Working (ported gfx is bad in some places)
//lnfo = no special settings possible yet
[xrick_pal50]
alttitle=RICK DANGEROUS (PAL)
comment=Working (ported gfx is bad in some places)
//lnfo = no special settings possible yet
[bootrom]
alttitle=bootrom
comment=Working (Dolwin GX: buggy texgen, Dolphin Video: flickering)
//lnfo = no special settings possible yet
[2.6.8.1-ramdisk-nonet]
alttitle=GC-Linux (test build)
comment=Good to use for MMU/GC-hardcoding tests
//lnfo = no special settings possible yet
//~~~[ END of the Initializations File ]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//All Games you've entered in this INI (send your INI org if there are some more entries):
[GAHEA2]
alttitle=Alien Hominid (n)
comment=(C)2004 The Behemoth. All rights reserved. Published by O~3 Entertainment, Inc.