mirror of
https://github.com/emu-russia/pureikyubu.git
synced 2025-04-02 10:42:15 -04:00
1290 lines
31 KiB
INI
1290 lines
31 KiB
INI
// Dolwin 0.10 Beta GAMES.INI Beta (16.12.2004) GAMES.INI - GAMECUBE game & demo informations
|
||
//
|
||
// Version history :
|
||
//
|
||
// V0.01-0.04
|
||
// Dark days.
|
||
//
|
||
// 0.05
|
||
// Knuckles's, Chrono's, Jeil's and MasterPhW's INI
|
||
//
|
||
// 0.06
|
||
// Added description of game-specific vars (no games updated yet, default is
|
||
// shown only, as example).
|
||
//
|
||
// 0.06aR3
|
||
// All TV-Norm flags removed, added some special fixes and missing flags, changed some comments to fit newer builds
|
||
// removed not reported [!] entries, because next release will have a new dol/elf recognition,
|
||
// so they are unneeded and only make the INI bigger and fixed all bugs or9 found
|
||
//
|
||
// Game (GCM/GMP) can be identified by GameID - concatenated DiskID and DVD banner checksum.
|
||
// VI-Demo (DOL/ELF) can only be identified by its file name.
|
||
//
|
||
// Note : End GAMES.INI by double blank lines, for nasty view of new sections.
|
||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
// Description of game-specific variables :
|
||
// alttitle - Alternate game/demo title (128 chars max)
|
||
// comment - Compatibility comments (128 chars max)
|
||
// ------------------------------------------------------------- (below this only possible for GCM/GCPs)
|
||
// cf - CPU Counter Factor (integer)
|
||
// delay - CPU delay (integer)
|
||
// bailout - hardware bailout (integer)
|
||
// mmu - 1: Use advanced memory mode, 0: simple mode
|
||
// arenaLo - OS arena Low (HEX-value)
|
||
// arenaHi - OS arena High (HEX-value)
|
||
// loadrun - debugger script (string-path)
|
||
// info - for special infos like using HLE patch etc... (need to be in / till or9 inserts a info value which
|
||
// will be skipped by reading the INI by dolwin for making it not more slower then before)
|
||
// Numbers can be signed DEC and HEX (with '0x' prefix)
|
||
//
|
||
// This entry is *NOT* parsed! Default values are getting from Settings.
|
||
// It's only as an example.
|
||
[default]
|
||
alttitle=Default entry
|
||
comment=No comments
|
||
cf = 2
|
||
delay = 5
|
||
bailout = 1
|
||
mmu = 0
|
||
arenaLo = 0x80403100
|
||
arenaHi = 0x81600000
|
||
loadrun = data\default.s
|
||
//lnfo =
|
||
|
||
|
||
//~~~[#]-[03 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GTEEE6]
|
||
alttitle=1080 Avalanche (USA)
|
||
comment=Shows Nintendo & Dolby logo then crashes on Gekko CPU error - unhandled HW access : W32 FF01000B = 00000120, (pc:00000508)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\1080.s
|
||
//lnfo =
|
||
|
||
[GWEPD1]
|
||
alttitle=18 Wheeler: American Pro Trucker (EUR)
|
||
comment=Boots and go ingame but textures lot texture probs. Needs to be in wireframe and is extremely slower then before.
|
||
cf = 6
|
||
delay = 5
|
||
bailout = 3
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\18Wheel.s
|
||
//lnfo =
|
||
|
||
[GE4E4A]
|
||
alttitle=4x4 Evolution 2 (USA)
|
||
comment=Shows Green Screen,Licensed by Nintendo then keeps running and skipping doesnt seem to help
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\4x4Evo2.s
|
||
//lnfo =
|
||
|
||
//~~~[A]-[02/4 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
[Action Replay V1.06 (EUR)]
|
||
alttitle=Action Replay V1.06 (USA) [Tool/DOL-Version]
|
||
comment=Only shows a black screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\ARDOL.s
|
||
//lnfo =
|
||
|
||
[GNHEEC]
|
||
alttitle=Action Replay V1.06 (USA) [Tool]
|
||
comment=
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\AR.s
|
||
//lnfo =
|
||
|
||
[GNHE8C]
|
||
alttitle=Action Replay (USA) [Tool]
|
||
comment=Working, but hung, during waiting AR-card.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\AR.s
|
||
//lnfo =
|
||
|
||
[GAHEA2]
|
||
alttitle=Alien Hominid (USA)
|
||
comment=Boots..goes up to logo. alot of "sth" command needs to be skipped
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\AlienH.s
|
||
//lnfo =
|
||
|
||
[GAFE65]
|
||
alttitle=Animal Crossing (USA)
|
||
comment=Boots (takes some time) - texture bug ( main land texture scale) - can't go further than title screen (black screen after)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\AC.s
|
||
//lnfo =
|
||
|
||
//~~~[B]-[07 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GBKE00]
|
||
alttitle=Backyard Baseball (USA) [bad]
|
||
comment=BAD RIP, not playable!
|
||
//lnfo = No need for any settings, it's a bad rip of this game flowing around in the net.
|
||
|
||
[GBSE69]
|
||
alttitle=Beach Spikers (USA)
|
||
comment=
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\BeachSpikers.s
|
||
//lnfo =
|
||
|
||
[GBTJ18]
|
||
alttitle=BeyBlade 2002: Magnetag Battle (JPN)
|
||
comment=
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\BeyBlade2k2.s
|
||
//lnfo =
|
||
|
||
[GBTE95]
|
||
alttitle=BeyBlade: V-Force (USA)
|
||
comment=Licensed by Nintendo then crashes with CPU error
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Beyblade.s
|
||
//lnfo =
|
||
|
||
[P4BJ56]
|
||
alttitle=Biohazard 4: Trial Edition (JPN)
|
||
comment=Green screen then crashes
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Bio4.s
|
||
//lnfo =
|
||
|
||
[GBGEED]
|
||
alttitle=BomberMan Generation (USA)
|
||
comment=Bomberman must retrieve the stolen Bomb Elements from the Bandits!
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\BombermanGen.s
|
||
//lnfo =
|
||
|
||
[GB2J5C]
|
||
alttitle=BomberMan Land 2 (JAP)
|
||
comment=Goes up to Hudson's animated logo then hangs, but keeps on displaying same frame
|
||
cf = 4
|
||
delay = 2
|
||
bailout = 1
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\BombermanLand2.s
|
||
//lnfo =
|
||
|
||
[G3SED8]
|
||
alttitle=Bust-A-Move 3000 (USA)
|
||
comment=Boots&playable, fast, If you have probs change cf, delay & bailout to alternate values in INI.
|
||
cf = 2
|
||
//cf = 10-20
|
||
delay = 1
|
||
//delay = 0
|
||
bailout = 5
|
||
//bailout = 0
|
||
//mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\BaM3k.s
|
||
//lnfo =
|
||
|
||
//~~~[C]-[05/6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GCPP20]
|
||
alttitle=Casper: Spirit Dimensions (EUR)
|
||
comment=
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Casper.s
|
||
//lnfo =
|
||
|
||
[GCTP35]
|
||
alttitle=Crazy Taxi (EUR)
|
||
comment=Boots - Slow - goes ingame / partially playable (skipped some stuff)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\CrazyTaxi.s
|
||
//lnfo =
|
||
|
||
[GCTE35]
|
||
alttitle=Crazy Taxi (USA)
|
||
comment=Boots - Slow - goes ingame / partially playable (skipped some stuff)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\CrazyTaxi.s
|
||
//lnfo =
|
||
|
||
[GCVE72]
|
||
alttitle=Cubivore: Survival of the Fittest (USA)
|
||
comment=Unimplemented opcode mcrxr. Skip opcode and then goes on...after that, skipping doesnt help..
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Cubivore.s
|
||
//lnfo =
|
||
|
||
[GCAEB8]
|
||
alttitle=Cubix Showdown (USA)
|
||
comment=Green screen then nothing....
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Cubix.s
|
||
//lnfo =
|
||
|
||
[GXCEA5]
|
||
alttitle=Custom Robo (USA)
|
||
comment=Boots - goes in the menus (no arrow controls) - when starting new game, textures aren't displayed. Works in wireframe but very slow.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\CustomRobo.s
|
||
//lnfo =
|
||
|
||
//~~~[D]-[05 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GBXE4E]
|
||
alttitle=Dave Mirra Freestyle BMX 2 (USA)
|
||
comment=Starts but none of the textures are being displayed...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\DMFB2.s
|
||
//lnfo =
|
||
|
||
[GMTJ25]
|
||
alttitle=Disney no Magical Park (JPN)
|
||
comment=Nothing more then a grey screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\DisneyPark.s
|
||
//lnfo =
|
||
|
||
[GDKEB2]
|
||
alttitle=Disney Sports Soccer (USA)
|
||
comment=Only a black screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\DisneySoccer.s
|
||
//lnfo =
|
||
|
||
[GKGEC2]
|
||
alttitle=Donkey Konga (USA)
|
||
comment=Green Screen - then stays stuck
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\DK.s
|
||
//lnfo =
|
||
|
||
[GY2J7B]
|
||
alttitle=Donkey Konga 2: Hit Song Parade (JPN)
|
||
comment=Only shows a black screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\DK2.s
|
||
//lnfo =
|
||
|
||
//~~~[E]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[F]-[02/4 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GCCPBE]
|
||
alttitle=Final Fantasy: Crystal Chronicles (EUR)
|
||
comment=After some skip, it shows the main menu, it works until you select single/multiplayer mode, then doesnt show nothing.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\FFCC.s
|
||
//lnfo =
|
||
|
||
[GCCE58]
|
||
alttitle=Final Fantasy: Crystal Chronicles (USA)
|
||
comment=Boots (takes a while + skip some stuff) , goes up to the menus then nothing after
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\FFCC.s
|
||
//lnfo =
|
||
|
||
[GCCE00]
|
||
alttitle=Final Fantasy Crystal Chronicles (USA) [bad?]
|
||
comment=Boots (takes a while + skip some stuff) , goes up to the menus then nothing after
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\FFCC.s
|
||
//lnfo =
|
||
|
||
[GNHEE9]
|
||
alttitle=Free Loader (USA) [Tool]
|
||
comment=Fully working, booting games :)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\FL.s
|
||
//lnfo =
|
||
|
||
//~~~[G]-[02 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[lsdoom]
|
||
alttitle=GameCube Doom [VI-Demo]
|
||
comment=Playable, but slow! Change values into menu to cf=1, delay=5, bailout=2
|
||
//lnfo = no other settings possible, you have to change the cpu_delay, CF etc settings in the menu
|
||
|
||
[SDKDE9]
|
||
alttitle=GameCube Software Development Kit [Tool]
|
||
comment=For tests only
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SDK.s
|
||
//lnfo =
|
||
|
||
//~~~[H]-[01 Game only]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GYWE8D]
|
||
alttitle=Harvest Moon: A Wonderful Life (USA)
|
||
comment=Boots - flashy screen (slow) - up to no mem card screen (can't select yes to continues without)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\HarvestMoon.s
|
||
//lnfo =
|
||
|
||
//~~~[I]-[01 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GIKPE1]
|
||
alttitle=Ikaruga (EUR)
|
||
comment=Works, goes ingame. Must wait a while at white screen.
|
||
cf = 4
|
||
delay = 2
|
||
bailout = 1
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Ikaruga.s
|
||
//lnfo =
|
||
|
||
[GIVEA6]
|
||
alttitle=Intellivision Lives! (USA)
|
||
comment=No comments...
|
||
cf = 4
|
||
delay = 2
|
||
bailout = 1
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Intellivision.s
|
||
//lnfo =
|
||
|
||
//~~~[J]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[K]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[L]-[01 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GLMP0E]
|
||
alttitle=Luigi's Mansion (EUR)
|
||
comment=Boots and goes up to the intro video (need to be skipped)...
|
||
cf = 2
|
||
delay = 5
|
||
bailout = 1
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Luigi.s
|
||
//lnfo =
|
||
|
||
//~~~[M]-[07/9 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GM4P76]
|
||
alttitle=Mario Kart: Double Dash!! (EUR)
|
||
comment=Boots and goes ingame, memcard working
|
||
cf = 4
|
||
delay = 2
|
||
bailout = 1
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MKDD.s
|
||
//lnfo =
|
||
|
||
[GM4E62]
|
||
alttitle=Mario Kart: Double Dash!! (USA)
|
||
comment=boots and goes ingame, memcard working
|
||
cf = 4
|
||
delay = 2
|
||
bailout = 1
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MKDD.s
|
||
//lnfo =
|
||
|
||
[GMPE4F]
|
||
alttitle=Mario Party 4 (USA)
|
||
comment=Green screen and unhandled HW access : W16 CC004032 = 0000, (pc:800D069C)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MP4.s
|
||
//lnfo =
|
||
|
||
[GP5EF3]
|
||
alttitle=Mario Party 5 (USA)
|
||
comment=
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MP5.s
|
||
//lnfo =
|
||
|
||
[GOMEFF]
|
||
alttitle=Mario Power Tennis (USA)
|
||
comment=Shows a faint Warning logo
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MTennis.s
|
||
//lnfo =
|
||
|
||
[GREE26]
|
||
alttitle=Megaman Network Transmission (USA)
|
||
comment=Green screen then Gekko CPU Error
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MegaMan.s
|
||
//lnfo =
|
||
|
||
[GGSEB0]
|
||
alttitle=Metal Gear Solid: The Twin Snakes Disk 1 (USA)
|
||
comment=unhandlded HW Access : W8 7F000000 = B9, (pc:800051B8)
|
||
cf = 0
|
||
delay = 0
|
||
bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MGS.s
|
||
//lnfo =
|
||
|
||
[GGSEB2]
|
||
alttitle=Metal Gear Solid: The Twin Snakes Disk 2 (USA)
|
||
comment=unhandlded HW Access : W8 7F000000 = B9, (pc:800051B8)
|
||
cf = 0
|
||
delay = 0
|
||
bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MGS.s
|
||
//lnfo =
|
||
|
||
[G2ME34]
|
||
alttitle=Metroid Prime 2: Echoes (USA)
|
||
comment=No comments...
|
||
cf = 0
|
||
delay = 0
|
||
bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MPrime2.s
|
||
//lnfo =
|
||
|
||
[GMIE31]
|
||
alttitle=Mission Impossible: Operation Surma (USA)
|
||
comment=boots then Gekko CPU error
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MissionImpossible.s
|
||
//lnfo =
|
||
|
||
[GGAJ11]
|
||
alttitle=Mobile Suits Gundam: Pilots Locus (JPN)
|
||
comment=Nothing...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\MP4.s
|
||
//lnfo =
|
||
|
||
//~~~[N]-[05/6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GNRJ73]
|
||
alttitle=Naruto Gekitou Ninja Taisen (JPN) [bad?]
|
||
comment=Nothing...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Naruto.s
|
||
//lnfo =
|
||
|
||
[GNRJBF]
|
||
alttitle=Naruto Gekitou Ninja Taisen (JPN)
|
||
comment=Black screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Naruto.s
|
||
//lnfo =
|
||
|
||
[GNUJA2]
|
||
alttitle=Naruto Gekitou Ninja Taisen 2 (JPN)
|
||
comment=Nothing...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Naruto2.s
|
||
//lnfo =
|
||
|
||
[GNDE61]
|
||
alttitle=Need for Speed: Underground (USA)
|
||
comment=boots - SOMETIME show the NFS:U loading screen (with some skipping) then hangs
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\NFSU.s
|
||
//lnfo =
|
||
|
||
[GH3E1B]
|
||
alttitle=NHL 2003 (USA)
|
||
comment=Green screen then crashes
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\NHL2k3.s
|
||
//lnfo =
|
||
|
||
[GPZJ56]
|
||
alttitle=Nintendo Puzzle Collection (JPN) [shrinked]
|
||
comment=boots, need to skip some stuff, goes ingame, almost perfect graphics. Almost fully playable.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PuzzleCol.s
|
||
//lnfo =
|
||
|
||
//~~~[O]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[P]-[10/11 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[pong]
|
||
alttitle=Pong! by Desktopman [VI-Demo]
|
||
comment=Playable!
|
||
//lnfo = no other settings possible, you have to change the cpu_delay, CF etc settings in the menu
|
||
|
||
[GPNP62]
|
||
alttitle=P.N.03 (EUR)
|
||
comment=Boots but doesnt go further then some weird text with texture problems(probably memcard)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PNO3.s
|
||
//lnfo =
|
||
|
||
[PRJEFA]
|
||
alttitle=Pac-Man Vs. (USA)
|
||
comment=some skipping needed. Boots to menu. Needs GameBoy Advance connected to go further.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PacMan.s
|
||
//lnfo = will not be playable in near future, because need a (emulated) GBA connection
|
||
|
||
[G8MJ68]
|
||
alttitle=Paper Mario 2 (JPN)
|
||
comment=Goes to menu, hangs at red curtain...(some skipping needed)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PM2.s
|
||
//lnfo =
|
||
|
||
[G8ME63]
|
||
alttitle=Paper Mario 2 (USA)
|
||
comment=can go up to save file naming (can't use arrows)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PM2.s
|
||
//lnfo =
|
||
|
||
[GPOP7D]
|
||
alttitle=Phantasy Star Online: Episode I&II (EUR)
|
||
comment=After some skip, it works until the main menu, then does nothing.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PS12.s
|
||
//lnfo =
|
||
|
||
[GPIEB6]
|
||
alttitle=Pikmin (USA)
|
||
comment=unhandled HW Access : W32 FFFF800C = 80000000, (Pc:81200874) if booted immediatly - works fine if another game booted before
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Pikmin.s
|
||
//lnfo =
|
||
|
||
[GPVJB4]
|
||
alttitle=Pikmin 2 (JPN)
|
||
comment=Hangs at the Nintendo logo
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Pikmin2.s
|
||
//lnfo =
|
||
|
||
[GPXE57]
|
||
alttitle=Pok<EFBFBD>mon Box: Ruby & Sapphire (USA)
|
||
comment=Boots but needs memcard to go further
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PokeBox.s
|
||
//lnfo =
|
||
|
||
[GC6EE9]
|
||
alttitle=Pok<EFBFBD>mon Colloseum (USA)
|
||
comment=unhandled HW Access : W32 4C000064 = 00000036, (pc:800D5014)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PokemonCol.s
|
||
//lnfo =
|
||
|
||
[GPUP78]
|
||
alttitle=Puyo Pop Fever (EUR)
|
||
comment=Nothing...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PuyoPop.s
|
||
//lnfo =
|
||
|
||
//~~~[Q]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[R]-[02/3 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GBIE20]
|
||
alttitle=Resident Evil 1: Rebirth Disc 1 (USA)
|
||
comment=Warning screen and then crashes
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\RE1CD1.s
|
||
//lnfo =
|
||
|
||
[GBIE4C]
|
||
alttitle=Resident Evil 1: Rebirth Disc 2 (USA)
|
||
comment=Warning screen and then crashes
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\RE2CD2.s
|
||
//lnfo =
|
||
|
||
[GLEEE4]
|
||
alttitle=Resident Evil 3: Nemesis (USA)
|
||
comment=Goes pass memcard check, some textures arent being displayed
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\RE3Nemesis.s
|
||
//lnfo =
|
||
|
||
[P4BJ8C]
|
||
alttitle=Resident Evil 4: Trial Edition (USA)
|
||
comment=Goes pass memcard check, some textures arent being displayed
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\RE4Trial.s
|
||
//lnfo =
|
||
|
||
[GBQEAB]
|
||
alttitle=Rocket Power: Beach Bandits (USA)
|
||
comment=No comments...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\RocketPow.s
|
||
//lnfo =
|
||
|
||
//~~~[S]-[16/19 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[G3BE34]
|
||
alttitle=Serious Sam: Next Encounter (USA)
|
||
comment=Licensed by Nintendo then skipping ends up in crashing
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSNE.s
|
||
//lnfo =
|
||
|
||
[GSDE92]
|
||
alttitle=Smashing Drive (USA)
|
||
comment=Licensed by Nintendo then crashes
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Smash.s
|
||
//lnfo =
|
||
|
||
[GSNPF7]
|
||
alttitle=Sonic Adventure 2: Battle (EUR)
|
||
comment=Logos then gekko CPU error when trying to show the intro.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Sonic2.s
|
||
//lnfo =
|
||
|
||
[G9SE50]
|
||
alttitle=Sonic Heroes (USA)
|
||
comment=Nothing more then a black screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SonicHero.s
|
||
//lnfo =
|
||
|
||
[GSOE1E]
|
||
alttitle=Sonic Mega Collection (USA) [shrinked]
|
||
comment=Boots but only menus and ingame stuff, can't play any games (Genesis/MegaDrive emulation)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SonicCol.s
|
||
//lnfo =
|
||
|
||
[GRSP17]
|
||
alttitle=Soul Calibur 2 (EUR)
|
||
comment=It works until the logo Licensed by Nintendo, just before the movie introduction.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PM2.s
|
||
//lnfo =
|
||
|
||
[GIJE20]
|
||
alttitle=Space Raiders (JPN)
|
||
comment=Green screen...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSBM.s
|
||
//lnfo =
|
||
|
||
[GSQPA9]
|
||
alttitle=SpongeBob SquarePants: Revenge of the flying Dutchman (EUR)
|
||
comment=DMA transfer length is not a multiple of 32 bytes!
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSBM.s
|
||
//lnfo =
|
||
|
||
[GLRE1E]
|
||
alttitle=Star Wars: Rebel Strike - Rogue Squadron III (USA)
|
||
comment=
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\StarWarsRS3.s
|
||
//lnfo =
|
||
|
||
[GJSJBC]
|
||
alttitle=Star Soldier (JAP)
|
||
comment=ingame
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SS.s
|
||
//lnfo =
|
||
|
||
[GSAPD7]
|
||
alttitle=Starfox Adventures (EUR)
|
||
comment=
|
||
cf = 2
|
||
delay = 1
|
||
bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\starfox.s
|
||
//lnfo = the map doesn't do a lot, will fix it later
|
||
|
||
[GSAE35]
|
||
alttitle=Starfox Adventures (USA)
|
||
comment=black screen
|
||
cf = 2
|
||
delay = 1
|
||
bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\starfox.s
|
||
//lnfo = no map yet, add one asap
|
||
|
||
[GMSP64]
|
||
alttitle=Super Mario Sunshine (EUR)
|
||
comment=After some skip, it only shows the 2 first logos (Nintendo and dolby prologic).
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SMS.s
|
||
//lnfo =
|
||
|
||
[GMSEA3]
|
||
alttitle=Super Mario Sunshine (USA)
|
||
comment=boots by skipping a lot of stuff - locked cache errors after the 2 logos
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSBM.s
|
||
//lnfo =
|
||
|
||
[GMBEFE]
|
||
alttitle=Super Monkey Ball (USA)
|
||
comment=does nothing....
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSBM.s
|
||
//lnfo =
|
||
|
||
[G3SJF8]
|
||
alttitle=Super Puzzle Bobble All-Stars (JPN)
|
||
comment=Goes ingame
|
||
cf = 10-20
|
||
delay = 0
|
||
bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\PuzzleBobble.s
|
||
//lnfo =
|
||
|
||
[GALP36]
|
||
alttitle=Super Smash Brothers Melee (EUR)
|
||
comment=does nothing....
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSBM.s
|
||
//lnfo =
|
||
|
||
[GALE74]
|
||
alttitle=Super Smash Brothers Melee (USA)
|
||
comment=does nothing....
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\SSBM.s
|
||
//lnfo =
|
||
|
||
//~~~[T]-[06/8 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GTFE65]
|
||
alttitle=Teenage Mutant Ninja Turtles (USA)
|
||
comment=unhandled HW access : R32 FFFF00FF, (pc:80151664)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Turtles.s
|
||
//lnfo =
|
||
|
||
[PZLPF7]
|
||
alttitle=The Legend of Zelda: Collector's Edition (EUR)
|
||
comment=stucks on the Nintendo logo
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\ZeldaCol.s
|
||
//lnfo =
|
||
|
||
[PZLED4]
|
||
alttitle=The Legend of Zelda: Collector's Edition (USA)
|
||
comment=stucks on the Nintendo logo
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\ZeldaCol.s
|
||
//lnfo =
|
||
|
||
[G4SE52]
|
||
alttitle=The Legend of Zelda: Four Swords Adventures (USA)
|
||
comment=Shows after long time the Nintendo logo but after that it only shows a black screen! Use Compiler!
|
||
cf = 5
|
||
delay = 6
|
||
bailout = 2
|
||
mmu = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\zelda4s.s
|
||
//lnfo = I'm working on ingame tmap!
|
||
|
||
[G4SJ07]
|
||
alttitle=The Legend of Zelda: Four Sword Adventures + (JPN)
|
||
comment=blackscreen
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\zelda4s.s
|
||
//lnfo =
|
||
|
||
[GZLPFE]
|
||
alttitle=The Legend of Zelda: The Wind Waker (EUR)
|
||
comment=Intro, but lots of crashes
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\ZeldaWW.s
|
||
//lnfo =
|
||
|
||
[GZLEC8]
|
||
alttitle=The Legend of Zelda: The Wind Waker (USA)
|
||
comment=goes to the intro story, hangs frequently
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\ZeldaWW.s
|
||
//lnfo =
|
||
|
||
[G4ME57]
|
||
alttitle=The Sims: Bustin' Out (USA)
|
||
comment=unhandled HW Acesss : R32 7E000004, (pc:801B192C)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Sims.s
|
||
//lnfo =
|
||
|
||
[GTQE00]
|
||
alttitle=Tonka Rescue Patrol (USA) [bad]
|
||
comment=Nothing...
|
||
//lnfo = No need for any settings, it's a bad rip of this game flowing around in the net.
|
||
|
||
[GTLE61]
|
||
alttitle=True Crime: Streets of LA (USA)
|
||
comment=unhandled HW access : W32 7E000004 = 80000010, (pc:802B4744)
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\trueCrime.s
|
||
//lnfo =
|
||
|
||
//~~~[U]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[V]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GVJP62]
|
||
alttitle=Viewtiful Joe (EUR)
|
||
comment=Nothing...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\JOE.s
|
||
//lnfo =
|
||
|
||
[G2VE5D]
|
||
alttitle=Viewtiful Joe 2 (USA)
|
||
comment=No comments...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\JOE2.s
|
||
//lnfo =
|
||
|
||
//~~~[W]-[02 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
[GWWEB7]
|
||
alttitle=Wario World (USA)
|
||
comment=Goes to menu sometimes ingame, too, needs to be in wireframe...some invisible textures.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Wario.s
|
||
//lnfo =
|
||
|
||
[GZWE85]
|
||
alttitle=Wario Ware Inc. MegaParty Games (USA)
|
||
comment=No comments...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\WarioWare.s
|
||
//lnfo =
|
||
|
||
[GW3PAB]
|
||
alttitle=WWE: Wrestlemania X8 (EUR)
|
||
comment=Stuck on continue without memcard screen. Textures unreadable.
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\WWE X8.s
|
||
//lnfo =
|
||
|
||
//~~~[X]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[Y]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
|
||
[GYFP06]
|
||
alttitle=Yu-Gi-Oh! The Falsebound Kingdom (USA)
|
||
comment=No comments...
|
||
//cf = 0
|
||
//delay = 0
|
||
//bailout = 0
|
||
//arenaLo = 0x80403100
|
||
//arenaHi = 0x81600000
|
||
//loadrun = data\Yugi.s
|
||
//lnfo =
|
||
|
||
//~~~[Z]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//NO GAME TESTED! REPORT ONE!
|
||
|
||
//~~~[!]-[6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
[freebird]
|
||
alttitle=Free Bird
|
||
comment=Working
|
||
//lnfo = no special settings possible yet
|
||
|
||
[gchip8]
|
||
alttitle=CHIP8 Emulator
|
||
comment=Slow, emulating under emulator =)
|
||
//lnfo = no special settings possible yet
|
||
|
||
[xrick_ntsc]
|
||
alttitle=RICK DANGEROUS (NTSC)
|
||
comment=Working (ported gfx is bad in some places)
|
||
//lnfo = no special settings possible yet
|
||
|
||
[xrick_pal50]
|
||
alttitle=RICK DANGEROUS (PAL)
|
||
comment=Working (ported gfx is bad in some places)
|
||
//lnfo = no special settings possible yet
|
||
|
||
[bootrom]
|
||
alttitle=bootrom
|
||
comment=Working (Dolwin GX: buggy texgen, Dolphin Video: flickering)
|
||
//lnfo = no special settings possible yet
|
||
|
||
[2.6.8.1-ramdisk-nonet]
|
||
alttitle=GC-Linux (test build)
|
||
comment=Good to use for MMU/GC-hardcoding tests
|
||
//lnfo = no special settings possible yet
|
||
|
||
//~~~[ END of the Initializations File ]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||
//All Games you've entered in this INI (send your INI org if there are some more entries):
|
||
|
||
|
||
[GAHEA2]
|
||
alttitle=Alien Hominid (n)
|
||
comment=(C)2004 The Behemoth. All rights reserved. Published by O~3 Entertainment, Inc.
|