pureikyubu/RnD/ShaderDemo/PixelShader.hlsl
ogamespec f8de56858b Shader demo
- Not a rotating cube, but something
2020-04-22 01:43:01 +03:00

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69 B
HLSL

float4 main() : SV_TARGET
{
return float4(1.0f, 1.0f, 1.0f, 1.0f);
}