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Docs: New TODO moved to EMU, old renamed to old_todo Docs: Old coding style is deprecated (old_style.txt) Docs: Removed mention about CubeDocumented and fixed old emails RE: boot.s, proved first asm line (lis instruction parameter) RE: Added PAL and NTSC Boot and IPL IDA files RE: Some work on NTSC IPL (identified many lib calls, including OS, GX) RE: Added EXI Bootrom descrambler by segher RE: GXInit RE: Internal GX lib structures (GXPrivate.h) RE: More details on lomem (OS versions) RE: OSInit and OS.c RE: OSAlloc (heap allocator) RE: Very first code of Metrowerk runtime (__start.c) Docs: Added copy of http://gcdev.narod.ru Source\Utils: Command processor (Cmd.c) Source\Utils: File wrapper Source\Utils: Gekko disasm cleaned up and ported to plain C Source\Utils: Double-linked lists Source\Utils: Ported old Profiler code Source\Utils: String utils
226 lines
7.3 KiB
Text
226 lines
7.3 KiB
Text
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Gamecube hardware acronyms.
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Version 1.3. (2 Feb 2007)
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------------------------------------------------------------------------------
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AA
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Antialiasing. Rendering method, that makes polygon edges seem less sharpen,
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by combining colors of nearby pixels.
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AD16
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Mysterious EXI device.
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AI
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Audio Interface. Hardware responsible for DMA playback of PCM buffer and
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DVD ADPCM streaming sound. AI hardware cannot mix sound channels or set
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channel volume for PCM DMA playback. These operations and more advanced
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sound effects are produced by DSP.
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Apploader
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Small program on DVD to load main DOL executable.
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AR, ARAM
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Auxiliary (Audio) Memory. 16 MB of slow (comapred to RAM) DRAM.
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Used for raw DSP sound data and as temporary space for textures.
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ARAM has DMA communication channel with main memory (RAM). Development
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boards has "ARAM Expansion" (additional 4, 16 or 32 MBs).
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BAT
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Block Address Translation, PPC MMU translation mechanism. There are DBAT
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and IBAT special-purpose registers for data and instruction address
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translation respectively.
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BBA
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Broad-Band Adapter, GC's 10BaseT Ethernet Adapter.
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BS
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Bootstrap Stage (from analogy with UNIX). Very first code, executed after
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GC hard reset.
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BS2
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Bootstrap Stage 2. Same as IPL.
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CR
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PPC Condition Register, stores result of integer comare operation, for
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conditional branch decision.
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CRT
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C Run Time. C/C++ program environment (libraries and startup calls).
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DOL
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Gamecube application (custom executable file format).
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Dolphin
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Early development work name of Gamecube.
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Dolphin OS
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Gamecube OS. Single user, single process, multithreaded. Linked together
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with any GC application ("hard-linked"), as library.
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DSP
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Digital Signal Processor. Used to produce advanced sound on GC.
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DSP is integrated with GP in Flipper chip and has its own ROM.
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Developed by Macronix.
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DI, DVD
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DVD hardware interface. GC DVD is actually microcontroller, based on MN-10200
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CPU with proprietary firmware ROM. DVD is protected by non-standard barcodes
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and data encryption, which is decrypted on-the-fly by DVD controller. GC DVD
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cannot be read on usual PC hardware. Whole GC DVD stuff is developed by
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Matsushita.
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EFB
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Embedded Framebuffer. 2MB of fast 1T-SRAM memory located inside Flipper.
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Used by GP's pixel engine to draw pixels. Later copied into XFB, for final
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TV-output.
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EXI
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Expansion Interface. Gamecube peripherial devices bus, sort of USB
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architecture. Developed by Macronix. Devices drived by EXI: memory cards,
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broad-band adapter, real-time clock, bootrom, SRAM.
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FIFO
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First-In-First-Out buffer to send GP commands and create GP command lists.
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Flipper
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Gamecube Northbridge+Peripheral Hardware+Graphics Processor+Audio DSP.
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FPR
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Floating Point Register. Gekko has 32 64-bit FPRs, named f0-f31.
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FPSCR
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Floating Point Status and Control Register.
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JTAG
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Hardware debug interface to CPU. You can connect some wires to CPU pins,
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to overwhelm it. Gekko has full support of IEEE 1149-1a-1993 JTAG standard
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(discussed).
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GC, GCN, NGC
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Nintendo Gamecube.
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GCM
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Gamecube Master Data (official term). GC DVD Image files.
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Gekko
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Gamecube CPU, PowerPC 750-derivative processor with FPU extensions, called
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"Paired Single".
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GP, GX
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Graphics Processor, the major part of Flipper chip. GP is fixed point
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state-machine. Developed by ArtX team.
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GPR
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General Purpose Register. Gekko has 32 32-bit GPRs, named r0-r31. r1 often
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used as stack pointer (sp).
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GX
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Software library, developed by Nintendo and ArtX, to drive GP hardware.
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Has many crossways with OpenGL (but more advanced).
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HW2
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Common name of GC hardware. Number states for revision ("2" for production
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boards, "1" for first development hardware).
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IPL
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Initial Program Loader. Graphics shell, used to load game from DVD.
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MC
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Memory Card, EXI device.
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MI
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Flipper memory interface, plays role of "Nothbridge".
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MMU
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PPC Memory Management Unit. Translates virtual address to physical.
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MMU has two translation mechanisms: block address translation and page table
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translation. Address translation for data access and instruction fetch is
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processed separately in DMMU and IMMU.
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MSR
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Machine State Register. CPU status and control register.
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MX
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Macronix Ltd. chips index. GC has many hardware parts, developed
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by Macronix, like DSP, EXI and bootrom chip.
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PC
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Program Counter. PowerPC architecture does not define such term, but
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everyone is using it anyway, instead "CIA" (Current Instruction Address).
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PCM
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Pulse Code Modulation, method commonly used in digital sound hardware.
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PCM sound parameters are: playback rate, bits per sample, sample format.
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GC AI can playback 32000/48000 Hz, 16-bit big-endian stereo samples via
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DMA.
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PI
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Peripheral Interface. Set of hardware registers to control interrupts and
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hardware reset. There also "PI FIFO": hardware-driven FIFO buffer in RAM.
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PM
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PowerPC Performance Monitor. Set of PPC special purpose registers used for
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speed profiling of applications.
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PPC
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IBM PowerPC Architecture.
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PTE
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Page Table Entry. Page table record, used to translate virtual address to
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physical.
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RAM
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Main memory. GC has 24 MB of fast 1T-SRAM. Development boards has RAM
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extended up to 48 MB. Developed by MoSys.
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ROM
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Read-only memory. GC has following ROMs: 2 MB encrypted bootrom, 128 KB
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DVD firmware, 4 KB DSP DROM, 8 KB DSP IROM.
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RSW
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"Reset Switch", same as reset button. Seems early development GC models
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were equipped by switch, insted programmable reset button.
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RTC
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Real-time clock. EXI device, counting seconds.
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SDK
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Software Development Kit. Full set of compilers, libraries and documentation
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for development on specified platform. Gamecube SDK contain development tools,
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like sound and texture convertors, and set of libraries for OS and hardware.
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Compiler is provided by Metrowerk's CodeWarrior. There also huge development
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board and paper documentation.
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SI
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Serial Interface. Hardware responsible for communication with serial devices,
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such as GC controller and keyboard via serial I/O buffer.
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SPR
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Special-purpose register. Set of registers, dedicated to operating system.
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Gekko has about 60 SPRs.
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SR
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Segment Registers, used by MMU for virtual address translation.
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SRAM
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Small amount of battery backuped memory for OS misc settings.
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TLB
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PPC MMU Translation Lookaside Buffer, used to keep recently used page
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address translations. Gekko has 128 two-way set associative TLB for each
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MMU (DMMU and IMMU).
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VI
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Video Interface. Hardware responsible for TV-out of framebuffer (XFB),
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and generating VBlank interrupt (actually can be configured to interrupt
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CPU at any beam location). Has support for light-gun, antialiasing of XFB
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by tap-filters and progressive video mode (480p).
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WBUF
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Gekko Write Gather Buffer. Small cache for burst memory transactions.
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Used together with graphics FIFO to send GP commands.
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XFB
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External Framebuffer, located in main memory. Used for final TV-out by VI.
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