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21 lines
376 B
C++
21 lines
376 B
C++
#pragma once
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// The GFX Engine contains three rasterizers, that run in parallel:
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// - RAS0: edge rasterization
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// - RAS1: texture coordinate rasterization
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// - RAS2: color rasterization
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namespace GX
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{
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enum RAS_Primitive : size_t
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{
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RAS_QUAD = 0,
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RAS_QUAD_STRIP,
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RAS_TRIANGLE,
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RAS_TRIANGLE_STRIP,
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RAS_TRIANGLE_FAN,
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RAS_LINE,
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RAS_LINE_STRIP,
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RAS_POINT,
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};
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}
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