pureikyubu/src/pad.h
2023-08-13 19:38:36 +03:00

83 lines
2 KiB
C

#pragma once
enum
{
VKEY_FOR_UP = 0,
VKEY_FOR_DOWN,
VKEY_FOR_LEFT,
VKEY_FOR_RIGHT,
VKEY_FOR_XUP50,
VKEY_FOR_XUP100,
VKEY_FOR_XDOWN50,
VKEY_FOR_XDOWN100,
VKEY_FOR_XLEFT50,
VKEY_FOR_XLEFT100,
VKEY_FOR_XRIGHT50,
VKEY_FOR_XRIGHT100,
VKEY_FOR_CXUP,
VKEY_FOR_CXDOWN,
VKEY_FOR_CXLEFT,
VKEY_FOR_CXRIGHT,
VKEY_FOR_TRIGGERL,
VKEY_FOR_TRIGGERR,
VKEY_FOR_TRIGGERZ,
VKEY_FOR_A,
VKEY_FOR_B,
VKEY_FOR_X,
VKEY_FOR_Y,
VKEY_FOR_START,
VKEY_FOR_MAX
};
struct PADCONF
{
bool plugged;
int vkeys[VKEY_FOR_MAX]; // -1 - undefined
};
// PAD (input) interface
// (padnum = 0...3)
struct PADState
{
uint16_t button; // combination of PAD_BUTTON*
int8_t stickX; // -127...127
int8_t stickY;
int8_t substickX; // -127...127
int8_t substickY;
uint8_t triggerLeft; // 0...255
uint8_t triggerRight;
};
// controller buttons
#define PAD_BUTTON_LEFT (0x0001)
#define PAD_BUTTON_RIGHT (0x0002)
#define PAD_BUTTON_DOWN (0x0004)
#define PAD_BUTTON_UP (0x0008)
#define PAD_TRIGGER_Z (0x0010)
#define PAD_TRIGGER_R (0x0020)
#define PAD_TRIGGER_L (0x0040)
#define PAD_BUTTON_A (0x0100)
#define PAD_BUTTON_B (0x0200)
#define PAD_BUTTON_X (0x0400)
#define PAD_BUTTON_Y (0x0800)
#define PAD_BUTTON_START (0x1000)
// controller motor commands
#define PAD_MOTOR_STOP 0
#define PAD_MOTOR_RUMBLE 1
#define PAD_MOTOR_STOP_HARD 2
// PADOpen() should be called before emulation started, to initialize
// plugin. PADClose() is called, when emulation is stopped, to shutdown plugin.
bool PADOpen();
void PADClose();
// read controller buttons state. returns 1, if ok, and 0, if PAD not connected
bool PADReadButtons(long padnum, PADState* state);
// controller motor. 0 returned, if rumble is not supported by PAD.
// see one of PAD_MOTOR* for allowed commands.
bool PADSetRumble(long padnum, long cmd);