ppsspp/GPU
2017-11-21 15:18:31 +01:00
..
Common Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan... 2017-11-21 15:18:31 +01:00
D3D11 Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
GLES Merge pull request #10130 from hrydgard/lod-bias-fixes 2017-11-20 13:49:39 +01:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software SoftGPU: Oops, fix silly typo. 2017-11-12 23:07:37 -08:00
Vulkan Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh. 2017-11-21 13:58:42 +01:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h
GPU.cpp mingw patches 2017-08-31 22:15:05 +02:00
GPU.h Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally! 2017-11-17 13:36:48 +01:00
GPUCommon.h Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
GPUInterface.h Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUState.cpp TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
GPUState.h TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
Math3D.cpp
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00