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Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan...
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@ -225,8 +225,8 @@ void TextureCacheCommon::UpdateSamplingParams(TexCacheEntry &entry, SamplerCache
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key.lodBias = (int)(lodBias * 256.0f);
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if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) {
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key.aniso = true;
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break;
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}
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break;
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case GE_TEXLEVEL_MODE_CONST:
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case GE_TEXLEVEL_MODE_UNKNOWN:
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key.maxLevel = (int)(lodBias * 256.0f);
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