ppsspp/Common/Vulkan/VulkanMemory.cpp
2016-03-20 15:15:13 -07:00

78 lines
2.5 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Additionally, Common/Vulkan/* , including this file, are also licensed
// under the public domain.
#include "Common/Vulkan/VulkanMemory.h"
VulkanPushBuffer::VulkanPushBuffer(VulkanContext *vulkan, size_t size) : ctx_(vulkan), buf_(0), offset_(0), size_(size), writePtr_(nullptr) {
bool res = AddBuffer();
assert(res);
}
bool VulkanPushBuffer::AddBuffer() {
VkDevice device = ctx_->GetDevice();
buf_ = buffers_.size();
buffers_.resize(buf_ + 1);
VkBufferCreateInfo b = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
b.size = size_;
b.flags = 0;
b.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
b.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
b.queueFamilyIndexCount = 0;
b.pQueueFamilyIndices = nullptr;
VkResult res = vkCreateBuffer(device, &b, nullptr, &buffers_[buf_].buffer);
if (VK_SUCCESS != res) {
return false;
}
// Okay, that's the buffer. Now let's allocate some memory for it.
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
ctx_->MemoryTypeFromProperties(0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &alloc.memoryTypeIndex);
alloc.allocationSize = size_;
res = vkAllocateMemory(device, &alloc, nullptr, &buffers_[buf_].deviceMemory);
if (VK_SUCCESS != res) {
return false;
}
res = vkBindBufferMemory(device, buffers_[buf_].buffer, buffers_[buf_].deviceMemory, 0);
if (VK_SUCCESS != res) {
return false;
}
return true;
}
void VulkanPushBuffer::NextBuffer() {
VkDevice device = ctx_->GetDevice();
// First, unmap the current memory.
Unmap(device);
buf_++;
if (buf_ >= buffers_.size()) {
bool res = AddBuffer();
assert(res);
}
// Now, move to the next buffer and map it.
offset_ = 0;
Map(device);
}