// Copyright (c) 2016- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // Additionally, Common/Vulkan/* , including this file, are also licensed // under the public domain. #include "Common/Vulkan/VulkanMemory.h" VulkanPushBuffer::VulkanPushBuffer(VulkanContext *vulkan, size_t size) : ctx_(vulkan), buf_(0), offset_(0), size_(size), writePtr_(nullptr) { bool res = AddBuffer(); assert(res); } bool VulkanPushBuffer::AddBuffer() { VkDevice device = ctx_->GetDevice(); buf_ = buffers_.size(); buffers_.resize(buf_ + 1); VkBufferCreateInfo b = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; b.size = size_; b.flags = 0; b.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT; b.sharingMode = VK_SHARING_MODE_EXCLUSIVE; b.queueFamilyIndexCount = 0; b.pQueueFamilyIndices = nullptr; VkResult res = vkCreateBuffer(device, &b, nullptr, &buffers_[buf_].buffer); if (VK_SUCCESS != res) { return false; } // Okay, that's the buffer. Now let's allocate some memory for it. VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; ctx_->MemoryTypeFromProperties(0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &alloc.memoryTypeIndex); alloc.allocationSize = size_; res = vkAllocateMemory(device, &alloc, nullptr, &buffers_[buf_].deviceMemory); if (VK_SUCCESS != res) { return false; } res = vkBindBufferMemory(device, buffers_[buf_].buffer, buffers_[buf_].deviceMemory, 0); if (VK_SUCCESS != res) { return false; } return true; } void VulkanPushBuffer::NextBuffer() { VkDevice device = ctx_->GetDevice(); // First, unmap the current memory. Unmap(device); buf_++; if (buf_ >= buffers_.size()) { bool res = AddBuffer(); assert(res); } // Now, move to the next buffer and map it. offset_ = 0; Map(device); }