ppsspp/GPU/GLES
2012-11-26 11:34:23 +01:00
..
DisplayListInterpreter.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
DisplayListInterpreter.h Do GPU ram<->vram block transfers. Could be smart enough to clear textures from cache but isn't yet. 2012-11-22 20:57:41 +01:00
FragmentShaderGenerator.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Framebuffer.h Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
ShaderManager.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
ShaderManager.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
StateMapping.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
StateMapping.h iOS Support 2012-11-26 14:06:35 +10:00
TextureCache.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
TextureCache.h Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
TransformPipeline.cpp Float TC coordinates apparently work in through mode. Add one more special case for blending. 2012-11-26 11:34:23 +01:00
TransformPipeline.h Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
VertexDecoder.cpp Float TC coordinates apparently work in through mode. Add one more special case for blending. 2012-11-26 11:34:23 +01:00
VertexDecoder.h Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
VertexShaderGenerator.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
VertexShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00