ppsspp/GPU
2012-11-26 11:34:23 +01:00
..
GLES Float TC coordinates apparently work in through mode. Add one more special case for blending. 2012-11-26 11:34:23 +01:00
Null iOS Support 2012-11-26 14:06:35 +10:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
ge_constants.h Support FIXA and FIXB blend factors as well as possible. 2012-11-25 15:49:37 +01:00
GPU.vcxproj Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
GPU.vcxproj.filters Defer blend, cull and depth test changes to draw command 2012-11-24 15:19:29 +01:00
GPUInterface.h Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
GPUState.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
GPUState.h iOS Support 2012-11-26 14:06:35 +10:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00