ppsspp/Common/GPU/Vulkan
Unknown W. Brackets ec309d55ab GPU: Cleanup definition of shader resources.
Was in the wrong header file, which was a bit confusing.
2022-12-27 14:35:49 -08:00
..
thin3d_vulkan.cpp Vulkan: Remove some unused values. 2022-12-26 10:14:15 -08:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanBarrier.cpp Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
VulkanBarrier.h Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
VulkanContext.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
VulkanContext.h Found a bug where we tried to look up queue family -1 when initializing the frame profiler. 2022-12-23 11:37:59 +01:00
VulkanDebug.cpp Vulkan validation: One more false positive related to input attachments 2022-11-24 10:48:36 +01:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanFramebuffer.cpp Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
VulkanFramebuffer.h Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
VulkanFrameData.cpp Enable support for Android Vulkan validation. Fix a minor validation error. 2022-12-22 11:13:52 +01:00
VulkanFrameData.h Fix validation error with the GPU profiler 2022-10-03 12:13:11 +02:00
VulkanImage.cpp Remove std::string from VulkanTexture 2022-12-01 12:17:03 +01:00
VulkanImage.h Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
VulkanLoader.cpp Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
VulkanLoader.h Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
VulkanMemory.cpp Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanMemory.h Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanProfiler.cpp Found a bug where we tried to look up queue family -1 when initializing the frame profiler. 2022-12-23 11:37:59 +01:00
VulkanProfiler.h Enable support for Android Vulkan validation. Fix a minor validation error. 2022-12-22 11:13:52 +01:00
VulkanQueueRunner.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
VulkanQueueRunner.h Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
VulkanRenderManager.cpp Enable support for Android Vulkan validation. Fix a minor validation error. 2022-12-22 11:13:52 +01:00
VulkanRenderManager.h Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00