..
DepalettizeShaderGLES.cpp
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp
GLES device lost/store fixes
2017-12-10 02:05:25 +01:00
DrawEngineGLES.h
GLES device lost/store fixes
2017-12-10 02:05:25 +01:00
FragmentShaderGeneratorGLES.cpp
GPU: Cleanup some feature flags usage.
2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp
GPU: Remove FBO auto-download hack.
2017-12-25 11:17:59 -08:00
FramebufferManagerGLES.h
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
GPU_GLES.cpp
GPU: Remove FBO auto-download hack.
2017-12-25 11:17:59 -08:00
GPU_GLES.h
Merge pull request #10247 from unknownbrackets/ui-tween
2017-12-06 14:24:21 +01:00
ShaderManagerGLES.cpp
GPU: Cleanup some feature flags usage.
2017-12-21 18:50:41 -08:00
ShaderManagerGLES.h
GLES: Avoid hanging while precompiling shaders.
2017-12-03 11:30:00 -08:00
StateMappingGLES.cpp
Fix another little inconsistency (two uniforms were merged for bad reasons)
2017-12-07 21:39:09 +01:00
StateMappingGLES.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp
Remove some code duplication
2017-11-01 14:51:15 +01:00
TextureCacheGLES.cpp
Fix annoying name clashes (Status is in X11 headers..)
2017-12-15 16:34:29 +01:00
TextureCacheGLES.h
Fix annoying name clashes (Status is in X11 headers..)
2017-12-15 16:34:29 +01:00
TextureScalerGLES.cpp
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
TextureScalerGLES.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00
VertexShaderGeneratorGLES.h
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00