ppsspp/GPU/GLES
Unknown W. Brackets 025a806ab4 GPU: Remove FBO auto-download hack.
See #6261.  This should be replaced now with block transfer detection,
which is faster and doesn't cause crashes.

Games that previously required this setting should use block transfer
instead.  If that doesn't work, it's a bug.
2017-12-25 11:17:59 -08:00
..
DepalettizeShaderGLES.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp GLES device lost/store fixes 2017-12-10 02:05:25 +01:00
DrawEngineGLES.h GLES device lost/store fixes 2017-12-10 02:05:25 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp GPU: Remove FBO auto-download hack. 2017-12-25 11:17:59 -08:00
FramebufferManagerGLES.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
GPU_GLES.cpp GPU: Remove FBO auto-download hack. 2017-12-25 11:17:59 -08:00
GPU_GLES.h Merge pull request #10247 from unknownbrackets/ui-tween 2017-12-06 14:24:21 +01:00
ShaderManagerGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
ShaderManagerGLES.h GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
StateMappingGLES.cpp Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheGLES.cpp Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
TextureCacheGLES.h Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00