ppsspp/GPU
2017-12-26 16:54:40 -08:00
..
Common Vulkan: Allow full depth range with depth clamp. 2017-12-26 16:54:40 -08:00
D3D11 GPU: Reduce depth blits when not updated. 2017-12-24 11:52:15 -08:00
Debugger GPU: Add quick method for debugging. 2017-12-24 18:05:44 -08:00
Directx9 Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
GLES GPU: Remove FBO auto-download hack. 2017-12-25 11:17:59 -08:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
Vulkan Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
GPUCommon.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUInterface.h System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
GPUState.cpp GPU: Match GE saved context better. 2017-12-26 16:20:11 -08:00
GPUState.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00