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DepalettizeShaderCommon.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
DepalettizeShaderCommon.h
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DepthBufferCommon.cpp
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
Draw2D.cpp
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
Draw2D.h
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DrawEngineCommon.cpp
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
DrawEngineCommon.h
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
FragmentShaderGenerator.cpp
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Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
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2024-10-25 21:54:57 +02:00 |
FragmentShaderGenerator.h
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Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
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2024-07-17 10:41:25 +02:00 |
FramebufferManagerCommon.cpp
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
FramebufferManagerCommon.h
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Small simplification
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2024-12-15 13:23:34 +01:00 |
GeometryShaderGenerator.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GeometryShaderGenerator.h
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GPUDebugInterface.cpp
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Lift some more debugging functionality into GPUCommon
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2024-12-15 14:03:05 +01:00 |
GPUDebugInterface.h
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Add break-on-count (with rudimentary UI), break on block transfer
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2024-12-17 11:24:07 +01:00 |
GPUStateUtils.cpp
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
GPUStateUtils.h
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Tilt: Fix some edge cases leading to division by zero and similar.
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2023-11-09 19:14:31 +01:00 |
IndexGenerator.cpp
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Add rudimentary block transfer visualization (in text form)
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2024-12-17 11:35:04 +01:00 |
IndexGenerator.h
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
PostShader.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
PostShader.h
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Make the i18n T function use std::string_view
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2024-02-12 18:44:39 +01:00 |
PresentationCommon.cpp
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
PresentationCommon.h
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Fix possible framebuffer binding bug in EmuScreen
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2024-10-02 16:21:53 +02:00 |
ReinterpretFramebuffer.cpp
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ReinterpretFramebuffer.h
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Some include cleanup, delete some obsolete code
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2024-07-25 14:52:41 +02:00 |
ReplacedTexture.cpp
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thread solution: initial progress
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2024-12-10 01:27:25 +01:00 |
ReplacedTexture.h
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Add new log category for texture replacements
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2024-12-01 14:17:01 +01:00 |
ShaderCommon.cpp
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ShaderCommon.h
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ShaderId.cpp
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Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
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2024-10-25 21:54:57 +02:00 |
ShaderId.h
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
ShaderUniforms.cpp
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Fix minor difference between ubershader and specialized vshaders
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2024-07-24 20:50:33 +02:00 |
ShaderUniforms.h
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SoftwareLighting.h
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SoftwareTransformCommon.cpp
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Reduce Windows debugger crashes on shutdown
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2024-10-29 11:20:03 +01:00 |
SoftwareTransformCommon.h
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Provoking vertex (software transform): Simpler solution
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2024-07-17 14:40:52 +02:00 |
SplineCommon.cpp
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
SplineCommon.h
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StencilCommon.cpp
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
StencilCommon.h
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TextureCacheCommon.cpp
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
TextureCacheCommon.h
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Refactor: Make GPUCommon own the framedump "recorder".
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2024-12-15 12:07:44 +01:00 |
TextureDecoder.cpp
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Fix NEON compilation error on strict compilers. Fixes #18688
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2024-01-18 10:38:30 +01:00 |
TextureDecoder.h
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Some include cleanup, delete some obsolete code
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2024-07-25 14:52:41 +02:00 |
TextureReplacer.cpp
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TextureReplacer: Load the ini, even if just saving.
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2024-12-13 13:49:09 +01:00 |
TextureReplacer.h
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Add special texture hashing mode solving the Tag Force problem.
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2024-12-10 19:24:20 +01:00 |
TextureScalerCommon.cpp
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Remove some obsolete debugging stuff
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2024-11-28 11:19:01 +01:00 |
TextureScalerCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureShaderCommon.cpp
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
TextureShaderCommon.h
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
TransformCommon.cpp
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
TransformCommon.h
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VertexDecoderArm.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderArm64.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderCommon.cpp
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
VertexDecoderCommon.h
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
VertexDecoderHandwritten.cpp
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Vertex decoder, SSE opt: Use the correct store operation to store 64 bits.
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2024-07-22 10:30:57 +02:00 |
VertexDecoderHandwritten.h
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Add another handwritten vertex decoder
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2024-05-11 10:00:39 +02:00 |
VertexDecoderRiscV.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderX86.cpp
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Make handwritten vertex decoders work with non-compiled vertex decoding
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2024-05-11 10:00:35 +02:00 |
VertexShaderGenerator.cpp
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Hardware transform: Clamp the specular coefficient to 0.0 before taking the power.
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2024-09-25 21:09:13 +02:00 |
VertexShaderGenerator.h
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