ppsspp/GPU
2024-12-17 18:24:18 +01:00
..
Common applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
D3D11 applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Debugger Fix the prim counting to act as before 2024-12-17 12:02:24 +01:00
Directx9 applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
GLES applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Software applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Vulkan applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
ge_constants.h Refactor the GE state viewers 2024-12-10 16:01:53 +01:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GPU.h Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GPU.vcxproj Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers 2024-12-05 10:07:29 +01:00
GPU.vcxproj.filters Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers 2024-12-05 10:07:29 +01:00
GPUCommon.cpp Fix the prim counting to act as before 2024-12-17 12:02:24 +01:00
GPUCommon.h Add break-on-count (with rudimentary UI), break on block transfer 2024-12-17 11:24:07 +01:00
GPUCommonHW.cpp Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior. 2024-12-17 09:43:32 +01:00
GPUCommonHW.h ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
GPUDefinitions.h GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War. 2024-12-13 20:36:31 +01:00
GPUState.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GPUState.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Math3D.cpp fix ASAN error in Vec2<float>::Length() 2023-12-08 19:50:47 +01:00
Math3D.h Add an unrelated comment and some casts 2024-06-05 08:35:09 +02:00