.. |
Common
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
D3D11
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
Debugger
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Fix the prim counting to act as before
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2024-12-17 12:02:24 +01:00 |
Directx9
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
GLES
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
Software
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
Vulkan
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
ge_constants.h
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Refactor the GE state viewers
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2024-12-10 16:01:53 +01:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
GeDisasm.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
GPU.cpp
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
GPU.h
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
GPU.vcxproj
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Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
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2024-12-05 10:07:29 +01:00 |
GPU.vcxproj.filters
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Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
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2024-12-05 10:07:29 +01:00 |
GPUCommon.cpp
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Fix the prim counting to act as before
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2024-12-17 12:02:24 +01:00 |
GPUCommon.h
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Add break-on-count (with rudimentary UI), break on block transfer
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2024-12-17 11:24:07 +01:00 |
GPUCommonHW.cpp
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Workaround for GE debugging in Syphon Filter. Fix some stepping misbehavior.
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2024-12-17 09:43:32 +01:00 |
GPUCommonHW.h
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
GPUDefinitions.h
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GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War.
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2024-12-13 20:36:31 +01:00 |
GPUState.cpp
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
GPUState.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
Math3D.cpp
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fix ASAN error in Vec2<float>::Length()
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2023-12-08 19:50:47 +01:00 |
Math3D.h
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Add an unrelated comment and some casts
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2024-06-05 08:35:09 +02:00 |