ppsspp/GPU/Common
Rémi Verschelde e479bf7f7b TextureDecoder: Fix misuse of NEON on all armv7
`ppsspp_config.h` properly defines `PPSSPP_ARCH(ARM_NEON)` already for
arm64v8 and armv7+NEON, so we use that instead of using NEON instructions
on all armv7.
2020-06-27 17:29:24 +02:00
..
DepalettizeShaderCommon.cpp GLES: Use fragColor0 in GLSL 3.30 float path. 2019-05-27 00:36:48 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
DrawEngineCommon.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
FramebufferCommon.cpp Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
FramebufferCommon.h Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
GPUDebugInterface.cpp
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp Handle insets correctly for the in-game final screen blit. 2020-05-31 20:14:40 +02:00
GPUStateUtils.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp UI: Translate shader setting names. 2020-05-16 12:33:35 -07:00
PostShader.h UI: Translate shader setting names. 2020-05-16 12:33:35 -07:00
PresentationCommon.cpp Android: Fix odd screen centering with insets. 2020-06-14 19:58:54 +02:00
PresentationCommon.h Handle insets correctly for the in-game final screen blit. 2020-05-31 20:14:40 +02:00
ShaderCommon.cpp
ShaderCommon.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderId.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderId.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderTranslation.cpp Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
ShaderUniforms.h GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
SoftwareLighting.h
SoftwareTransformCommon.cpp GPU: Minor lighting cleanup in software transform. 2020-05-08 23:09:24 -07:00
SoftwareTransformCommon.h GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
SplineCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp GPU: Take A off RGB565 conversion funcs. 2020-05-13 18:17:58 -07:00
TextureCacheCommon.h GPU: Calc framebuf offset with right params. 2020-05-07 23:22:51 -07:00
TextureDecoder.cpp TextureDecoder: Fix misuse of NEON on all armv7 2020-06-27 17:29:24 +02:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
TextureScalerCommon.h
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h
VertexDecoderArm.cpp arm64jit: Track writable and non-writable pointers. 2020-05-17 00:15:12 -07:00
VertexDecoderArm64.cpp arm64jit: Track writable and non-writable pointers. 2020-05-17 00:15:12 -07:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp
VertexDecoderX86.cpp arm64jit: Track writable and non-writable pointers. 2020-05-17 00:15:12 -07:00