ppsspp/Common/GPU
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
..
D3D9 Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
D3D11 Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
OpenGL Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
Vulkan Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp D3D9 fix 2022-08-01 12:11:42 +02:00
Shader.h Testfix, cleanup 2022-07-31 10:43:48 +02:00
ShaderTranslation.cpp Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderWriter.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d.cpp Mali driver bug workaround for driver 32+. 2022-07-17 22:53:10 +02:00
thin3d.h Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00