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DepalettizeShaderCommon.cpp
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Address feedback
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2020-08-10 09:16:28 +02:00 |
DepalettizeShaderCommon.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
DrawEngineCommon.h
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
FramebufferManagerCommon.cpp
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Quick Vulkan crashfix
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2020-08-22 10:50:39 +02:00 |
FramebufferManagerCommon.h
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Fix some further static analysis warnings
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2019-06-18 01:08:25 +02:00 |
GPUStateUtils.cpp
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GPU: Fix some case warnings.
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2020-08-19 21:18:44 -07:00 |
GPUStateUtils.h
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Optimize value conversion in (unused) depth readback.
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2020-08-09 10:47:01 +02:00 |
IndexGenerator.cpp
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GPU: Force use of indexes on cull mode flip.
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2018-11-30 07:22:28 -08:00 |
IndexGenerator.h
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triangles
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2018-06-05 10:39:40 +08:00 |
PostShader.cpp
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Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed.
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2020-08-10 15:53:52 +02:00 |
PostShader.h
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
PresentationCommon.cpp
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More explicit invalidation of any cached state in Thin3D. Fixes #13307
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2020-08-22 00:30:29 +02:00 |
PresentationCommon.h
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Merge pull request #12921 from unknownbrackets/postshader
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2020-07-13 18:52:53 +02:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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GPU: Track draw in shader manager.
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2018-12-23 12:55:37 -08:00 |
ShaderId.cpp
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
ShaderId.h
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
ShaderTranslation.cpp
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Remove base/logging.h in a whole lot more places.
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2020-08-15 19:09:00 +02:00 |
ShaderTranslation.h
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
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Fix #13251 for D3D11. The remaining issue in #7124 should be fixed.
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2020-08-06 09:35:26 +02:00 |
ShaderUniforms.h
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GPU: Update uniforms w/ consistent render mode too.
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2020-04-04 11:03:07 -07:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
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2020-08-03 23:17:22 +02:00 |
SoftwareTransformCommon.h
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Vulkan: Match safe size behavior on all backends.
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2020-05-23 00:25:39 -07:00 |
SplineCommon.cpp
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
SplineCommon.h
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Minor logging improvements
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2020-08-10 20:17:01 +02:00 |
TextureCacheCommon.h
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
TextureDecoder.cpp
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TextureDecoder: Fix misuse of NEON on all armv7
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2020-06-27 17:29:24 +02:00 |
TextureDecoder.h
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fix ifdef vs if defined
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2018-11-26 16:02:25 -05:00 |
TextureDecoderNEON.cpp
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
TextureDecoderNEON.h
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
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Move MsgHandler into Log.cpp/h
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2020-08-16 14:48:54 +02:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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GPU: Fix shade mapping in soft transform.
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2018-11-17 18:05:32 -08:00 |
TransformCommon.h
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Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
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2020-08-15 19:08:39 +02:00 |
VertexDecoderArm.cpp
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Remove base/logging from UI and more
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2020-08-15 19:08:54 +02:00 |
VertexDecoderArm64.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
VertexDecoderCommon.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
VertexDecoderCommon.h
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Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
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2020-08-15 19:08:39 +02:00 |
VertexDecoderFake.cpp
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Getting really close to getting rid of base/logging.h now.
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2020-08-15 19:09:01 +02:00 |
VertexDecoderX86.cpp
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |