ppsspp/GPU/Common
2020-08-22 10:50:39 +02:00
..
DepalettizeShaderCommon.cpp Address feedback 2020-08-10 09:16:28 +02:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
DrawEngineCommon.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
FramebufferManagerCommon.cpp Quick Vulkan crashfix 2020-08-22 10:50:39 +02:00
FramebufferManagerCommon.h Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp GPU: Fix some case warnings. 2020-08-19 21:18:44 -07:00
GPUStateUtils.h Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
PostShader.h SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
PresentationCommon.cpp More explicit invalidation of any cached state in Thin3D. Fixes #13307 2020-08-22 00:30:29 +02:00
PresentationCommon.h Merge pull request #12921 from unknownbrackets/postshader 2020-07-13 18:52:53 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderId.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
ShaderId.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderTranslation.cpp Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp Fix #13251 for D3D11. The remaining issue in #7124 should be fixed. 2020-08-06 09:35:26 +02:00
ShaderUniforms.h GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Minor logging improvements 2020-08-10 20:17:01 +02:00
TextureCacheCommon.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
TextureDecoder.cpp TextureDecoder: Fix misuse of NEON on all armv7 2020-06-27 17:29:24 +02:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Move MsgHandler into Log.cpp/h 2020-08-16 14:48:54 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderArm64.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
VertexDecoderCommon.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
VertexDecoderCommon.h Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00