..
DepalettizeShaderCommon.cpp
Merge pull request #16709 from unknownbrackets/shader-errors
2023-01-02 13:51:23 -08:00
DepalettizeShaderCommon.h
wip
2022-08-26 15:51:25 +02:00
DepthBufferCommon.cpp
Document Syphon Filter hack, but don't enable it
2023-02-08 00:56:45 +01:00
Draw2D.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
Draw2D.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
DrawEngineCommon.cpp
A bit more GetPointer cleanup.
2023-01-10 12:13:47 +01:00
DrawEngineCommon.h
Vulkan: Store saw equal depth flag in cache.
2023-01-05 18:24:29 -08:00
FragmentShaderGenerator.cpp
D3D11 fix
2023-01-11 14:16:46 +01:00
FragmentShaderGenerator.h
Switch the 2x flag to a uniform
2023-01-10 12:36:28 +01:00
FramebufferManagerCommon.cpp
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
FramebufferManagerCommon.h
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
GeometryShaderGenerator.cpp
Remove lmode flag bit from fragment and geometry shaders
2023-01-04 11:04:23 +01:00
GeometryShaderGenerator.h
Vulkan: Basic geoshader code generation.
2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp
GE Debugger: Add breakpoint symbol for prim count.
2022-12-02 10:14:36 -08:00
GPUDebugInterface.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
GPUStateUtils.cpp
GPU: Allow depth above 65535.
2023-01-31 18:41:06 -08:00
GPUStateUtils.h
GPU: Avoid enabling depth test pointlessly.
2022-11-08 20:06:08 -08:00
IndexGenerator.cpp
More cleanup
2020-09-24 10:03:07 +02:00
IndexGenerator.h
Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
2023-01-11 22:57:23 +01:00
PostShader.cpp
Postshader: Don't save default setting values.
2022-12-12 19:09:14 -08:00
PostShader.h
Force postshaders with the usePreviousFrame flag to the end of the order
2022-12-09 17:19:08 +01:00
PresentationCommon.cpp
Postshader: Reset ini keys for defaults.
2022-12-12 19:11:20 -08:00
PresentationCommon.h
Refactor: Split up updating the display and render size.
2022-11-21 14:35:12 +01:00
ReinterpretFramebuffer.cpp
GPU: Avoid uint by int shifts in reinterpret.
2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h
Switch reinterpret shaders over to the Draw2D framework.
2022-08-23 11:12:23 +02:00
ShaderCommon.cpp
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
ShaderCommon.h
Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge.
2023-01-11 00:16:17 +01:00
ShaderId.cpp
Remove the rather redundant DoTexture flag from vshaders.
2023-01-11 14:16:46 +01:00
ShaderId.h
Remove the rather redundant DoTexture flag from vshaders.
2023-01-11 14:16:46 +01:00
ShaderUniforms.cpp
Fix texture alpha when texturing from full-alpha textures.
2023-02-02 16:13:38 +01:00
ShaderUniforms.h
Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
2023-01-11 15:24:56 +01:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 10:14:11 +01:00
SoftwareTransformCommon.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
SplineCommon.cpp
GPU: Use skinned position always in bounding check.
2022-11-06 08:23:31 -08:00
SplineCommon.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
StencilCommon.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
StencilCommon.h
Vulkan: Use stencil export when available.
2022-11-24 18:48:46 -08:00
TextureCacheCommon.cpp
Remove a level of indentation in LoadCLUT
2023-02-05 13:59:16 +01:00
TextureCacheCommon.h
Replacement: Check replaceValid before load.
2023-01-08 10:20:52 -08:00
TextureDecoder.cpp
DXT5 fix
2022-12-09 23:47:42 +01:00
TextureDecoder.h
DXT5 fix
2022-12-09 23:47:42 +01:00
TextureScalerCommon.cpp
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
TextureScalerCommon.h
GPU: Small scaling variable cleanup.
2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
TextureShaderCommon.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
TransformCommon.cpp
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
TransformCommon.h
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
VertexDecoderArm.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
VertexDecoderArm64.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
VertexDecoderCommon.cpp
Vulkan: Force align verts to 4 on Apple devices.
2023-01-18 07:24:18 -08:00
VertexDecoderCommon.h
Vulkan: Force align verts to 4 on Apple devices.
2023-01-18 07:24:18 -08:00
VertexDecoderX86.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
VertexShaderGenerator.cpp
GLES: More uint const paranoia.
2023-01-12 17:41:55 -08:00
VertexShaderGenerator.h
Misc multiview hackery
2022-10-27 11:05:58 +02:00