..
Common
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
D3D11
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
Debugger
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
Directx9
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
GLES
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
Software
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
Vulkan
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
GPU.h
Merge pull request #16916 from hrydgard/implement-delayed-readback
2023-02-08 21:34:29 +01:00
GPU.vcxproj
Split out the depth stuff from the file, move to GPU/Common
2023-02-03 21:06:43 +01:00
GPU.vcxproj.filters
Split out the depth stuff from the file, move to GPU/Common
2023-02-03 21:06:43 +01:00
GPUCommon.cpp
Merge pull request #16916 from hrydgard/implement-delayed-readback
2023-02-08 21:34:29 +01:00
GPUCommon.h
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
GPUInterface.h
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
GPUState.cpp
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
GPUState.h
Fix texture alpha when texturing from full-alpha textures.
2023-02-02 16:13:38 +01:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Use NEON for some color conv.
2023-01-07 19:06:34 -08:00