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__sceAudio.cpp
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Fix some signed/unsigned mismatch warnings in __sceAudio.cpp.
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2013-06-25 09:54:42 -04:00 |
__sceAudio.h
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Return error to blocked audio threads on release.
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2013-06-05 12:20:07 -07:00 |
FunctionWrappers.h
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Implement scePsmfPlayerSetPsmfOffset and
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2013-06-25 00:16:51 +08:00 |
HLE.cpp
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HLE GetFuncName: Correctly compare to numFunctions
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2013-06-26 20:30:49 +02:00 |
HLE.h
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Prevent waiting on semas while dispatch disabled.
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2013-03-24 23:30:32 -07:00 |
HLETables.cpp
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Add dummy sceCcc
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2013-06-30 20:21:56 +08:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceAtrac.cpp
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Improve _AtracGenarateContext.
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2013-06-26 00:55:58 +08:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Revert fix in #2092
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2013-06-06 06:10:26 +08:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceCcc.cpp
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Add a couple extra stubs to sceCcc.
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2013-06-30 11:12:36 -07:00 |
sceCcc.h
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Add dummy sceCcc
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2013-06-30 20:21:56 +08:00 |
sceChnnlsv.cpp
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceChnnlsv.h
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceCtrl.cpp
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Tweak the ctrl analog rounding to be safer.
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2013-06-20 01:11:45 -07:00 |
sceCtrl.h
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Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
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2013-04-28 22:15:33 +02:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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Added sceZlibDecompress and VS2010 build fix
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2013-04-05 13:26:54 +08:00 |
sceDisplay.cpp
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Change the config setting to not say game.
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2013-06-30 00:02:33 -07:00 |
sceDisplay.h
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Log some additional things during reporting.
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2013-05-19 22:12:39 -07:00 |
sceDmac.cpp
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Add a better signal for VRAM copies in the GPU.
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2013-06-09 23:55:32 -07:00 |
sceDmac.h
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sceFont.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceFont.h
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remove defines
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2013-03-16 12:29:20 +08:00 |
sceGameUpdate.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGameUpdate.h
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Add sceGameUpdate
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2013-03-19 08:00:29 +08:00 |
sceGe.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGe.h
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
sceHprm.cpp
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Add some syscall names that match by sha.
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2013-05-19 22:12:39 -07:00 |
sceHprm.h
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sceHttp.cpp
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Implement more sceNet and sceHttp stubs.
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2013-06-20 03:15:07 -04:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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Always use iButtonPreference, fixes #2390.
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2013-06-21 17:45:39 -07:00 |
sceImpose.h
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sceIo.cpp
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Change PSPPointer function name Valid to IsValid.
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2013-06-25 09:51:39 -04:00 |
sceIo.h
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sceJpeg.cpp
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Add more unknown syscalls from reporting.
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2013-05-22 01:19:25 -07:00 |
sceJpeg.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceKernel.cpp
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Delete the "Use Media Engine" option.
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2013-06-08 22:53:36 +02:00 |
sceKernel.h
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelAlarm.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelEventFlag.h
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sceKernelInterrupt.cpp
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Oops, lost these two lines editing.
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2013-06-03 00:23:56 -07:00 |
sceKernelInterrupt.h
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Don't reschedule while interrupts are disabled.
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2013-03-24 19:43:56 -07:00 |
sceKernelMbx.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMemory.h
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Basically working implementation of TLS funcs.
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2013-04-14 16:36:02 -07:00 |
sceKernelModule.cpp
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Linux buildfix.
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2013-06-24 15:25:26 +10:00 |
sceKernelModule.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceKernelMsgPipe.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelThread.h
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Don't allow release wait for HLE delays.
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2013-06-08 23:39:49 -07:00 |
sceKernelTime.cpp
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Quick sceMd5 implementation, needs tests
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2013-05-22 11:05:30 +02:00 |
sceMd5.h
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Add Mersenne Twister random number generator.
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2013-05-20 00:57:45 +02:00 |
sceMp3.cpp
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Possible iOS build fix, see #2418
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2013-06-23 18:01:11 +02:00 |
sceMp3.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp4.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
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2013-06-30 20:24:20 +08:00 |
sceMpeg.h
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Improve mpeg timestamp.
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2013-06-10 04:21:36 +08:00 |
sceNet.cpp
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Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
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2013-06-20 03:20:10 -04:00 |
sceNet.h
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
sceNp.cpp
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceNp.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceOpenPSID.cpp
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sceOpenPSID.h
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sceP3da.cpp
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Reduce log level that spam Sol Trigger heavily
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2013-06-26 19:30:17 +08:00 |
sceP3da.h
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
sceParseHttp.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseHttp.h
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sceParseUri.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseUri.h
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scePauth.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Rebased to latest master.
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2013-06-26 16:01:07 -04:00 |
scePower.h
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scePsmf.cpp
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Merge pull request #2502 from oioitff/mpeg-fix2
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2013-06-29 04:21:14 -07:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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make sceKernelLoadModuleNpDrm works. sprx can be load now.
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2013-05-29 10:39:28 +08:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
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2013-06-12 04:46:06 -04:00 |
sceRtc.h
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceSas.cpp
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logging tweak
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2013-06-17 22:05:47 +02:00 |
sceSas.h
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sceSsl.cpp
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sceSsl.h
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sceUmd.cpp
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Consolidate pspUmdError/pspUmdType to header
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2013-05-19 14:56:57 +08:00 |
sceUmd.h
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
sceUsb.cpp
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sceUsb.h
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sceUtility.cpp
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Fix to buttonpreference
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2013-06-21 10:02:57 +02:00 |
sceUtility.h
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Correct sceUtilityGetSystemParamString() per tests.
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2013-04-20 09:37:47 -07:00 |
sceVaudio.cpp
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Fix sceVaudioChReserve format parameter.
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2013-05-21 07:38:37 -07:00 |
sceVaudio.h
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Correct some error codes and init in Vaudio.
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2013-05-19 15:50:52 -07:00 |