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Extracted from #16759 and bugfixed. Fixes a leak of Vulkan pipelines. I guess another way would be to queue the variants for destruction at the same time as we queue the callback, but I like this better. |
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.. | ||
D3D9 | ||
D3D11 | ||
OpenGL | ||
Vulkan | ||
DataFormat.h | ||
MiscTypes.h | ||
Shader.cpp | ||
Shader.h | ||
ShaderTranslation.cpp | ||
ShaderTranslation.h | ||
ShaderWriter.cpp | ||
ShaderWriter.h | ||
thin3d.cpp | ||
thin3d.h | ||
thin3d_create.h |