..
DepalettizeShaderCommon.cpp
HLSL depal simplification
2021-07-09 21:09:44 +02:00
DepalettizeShaderCommon.h
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp
GPU: Skip cull for lines and points.
2021-10-31 10:54:50 -07:00
DrawEngineCommon.h
GPU: Correctly initialize HW tessellation support.
2021-05-08 09:10:23 -07:00
FragmentShaderGenerator.cpp
GPU: Avoid switch on uint.
2021-04-10 14:01:33 -07:00
FragmentShaderGenerator.h
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp
FramebufferManagerCommon: Fix some issues where currentRenderVfb_ could get out of sync.
2021-12-08 22:01:23 +01:00
FramebufferManagerCommon.h
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
GPUDebugInterface.cpp
GPU: Rotate screenshot framebuffer per display.
2021-02-19 22:57:34 -08:00
GPUDebugInterface.h
GPU: Rotate screenshot framebuffer per display.
2021-02-19 22:57:34 -08:00
GPUStateUtils.cpp
Better protection against broken viewports.
2021-07-12 21:19:26 +02:00
GPUStateUtils.h
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
IndexGenerator.cpp
More cleanup
2020-09-24 10:03:07 +02:00
IndexGenerator.h
Also optimize IndexGenerator::AddStrip for ARM NEON.
2020-09-24 09:24:03 +02:00
PostShader.cpp
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
PostShader.h
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
PresentationCommon.cpp
Add a crude way to blacklist post/texture shaders from certain vendors.
2021-09-28 23:39:52 +02:00
PresentationCommon.h
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ReinterpretFramebuffer.cpp
Some GLSL compilers are very particular about the sign of shift operands..
2021-02-12 15:06:44 +01:00
ReinterpretFramebuffer.h
More shadergen work
2020-11-08 11:32:53 +01:00
ShaderCommon.cpp
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
ShaderCommon.h
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
ShaderId.cpp
softgpu: Make decal tex func more accurate.
2021-12-05 13:34:19 -08:00
ShaderId.h
GPU: Correct shader gen with weights as floats.
2021-01-10 08:52:28 -08:00
ShaderUniforms.cpp
Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
2021-10-31 13:35:13 +01:00
ShaderUniforms.h
GPU: Restore rotation handling in sw transform.
2021-10-30 18:22:53 -07:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
GPU: Remove explicit rect/line depth cull.
2021-12-13 23:07:26 -08:00
SoftwareTransformCommon.h
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
SplineCommon.cpp
GPU: Avoid spline crashes on bad data.
2022-01-01 16:40:59 -08:00
SplineCommon.h
GPU: Avoid spline crashes on bad data.
2022-01-01 16:40:59 -08:00
StencilCommon.cpp
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
StencilCommon.h
Remove some code duplication
2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp
Vulkan: Be more restrictive about texture upscaling on "slow" devices.
2021-12-16 21:00:49 +01:00
TextureCacheCommon.h
Replacement: Use a thread to load tex replacements.
2021-10-21 17:05:39 -07:00
TextureDecoder.cpp
TexCache: Correct confusing red/blue var names.
2021-09-12 17:21:45 -07:00
TextureDecoder.h
softgpu: Decode DXT texels directly.
2021-09-12 09:37:34 -07:00
TextureDecoderNEON.cpp
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
TextureDecoderNEON.h
GPU: Remove neon xxhash implementation.
2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
TextureScalerCommon.h
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
TransformCommon.cpp
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
TransformCommon.h
GPU: Preconvert light vecs to Vec3f.
2021-04-05 20:55:52 -07:00
VertexDecoderArm.cpp
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
VertexDecoderArm64.cpp
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
VertexDecoderCommon.cpp
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
VertexDecoderCommon.h
Build: Remove "fake" vertex decoder jit.
2021-03-20 17:06:21 -07:00
VertexDecoderX86.cpp
vertexjit: Optimize 5551 read a bit on x86/x64.
2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp
GLES: Explicitly enable ARB_cull_distance.
2021-11-06 11:33:41 -07:00
VertexShaderGenerator.h
GPU: Restore rotation handling in sw transform.
2021-10-30 18:22:53 -07:00