GLES: Explicitly enable ARB_cull_distance.

This commit is contained in:
Unknown W. Brackets 2021-11-06 11:33:41 -07:00
parent c99e19c194
commit 142db5d61e

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@ -147,6 +147,9 @@ bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguag
if (gl_extensions.APPLE_clip_distance && id.Bit(VS_BIT_VERTEX_RANGE_CULLING)) {
gl_exts.push_back("#extension GL_APPLE_clip_distance : enable");
}
if (gl_extensions.ARB_cull_distance && id.Bit(VS_BIT_VERTEX_RANGE_CULLING)) {
gl_exts.push_back("#extension GL_ARB_cull_distance : enable");
}
}
ShaderWriter p(buffer, compat, ShaderStage::Vertex, gl_exts.data(), gl_exts.size());