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15 lines
420 B
C
15 lines
420 B
C
#pragma once
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#include "ppsspp_config.h"
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#include <Windows.h>
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#include <D3Dcompiler.h>
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bool LoadD3DCompilerDynamic();
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HRESULT dyn_D3DCompile(LPCSTR pSrcData, UINT SrcDataSize, LPCSTR pFileName, CONST D3D_SHADER_MACRO* pDefines,
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LPD3DINCLUDE pInclude, LPCSTR pEntrypoint, LPCSTR pTarget,
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UINT Flags1, UINT Flags2, LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs);
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bool UnloadD3DCompiler();
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int GetD3DCompilerVersion();
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