#pragma once #include "ppsspp_config.h" #include #include bool LoadD3DCompilerDynamic(); HRESULT dyn_D3DCompile(LPCSTR pSrcData, UINT SrcDataSize, LPCSTR pFileName, CONST D3D_SHADER_MACRO* pDefines, LPD3DINCLUDE pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs); bool UnloadD3DCompiler(); int GetD3DCompilerVersion();