ppsspp/Common/GPU
2023-03-14 16:09:40 +01:00
..
D3D9 Finish up OpenGL compressed texture format checks. Show in dev screen 2023-03-12 12:20:10 +01:00
D3D11 Structs and enums and build files 2023-03-11 11:19:33 +01:00
OpenGL OpenGL: Try a different way to exclude desktop compression formats in build 2023-03-14 16:09:40 +01:00
Vulkan Don't try to generate mips for compressed replacement images 2023-03-14 11:55:21 +01:00
DataFormat.h Structs and enums and build files 2023-03-11 11:19:33 +01:00
MiscTypes.h Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Shader.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h Global: Cleanup some minor includes and typos. 2022-12-27 08:33:07 -08:00
thin3d.cpp Structs and enums and build files 2023-03-11 11:19:33 +01:00
thin3d.h Android: Make font rendering work even absent support for R4G4B4A4 textures. 2023-02-28 00:01:29 +01:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00