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thin3d_vulkan.cpp
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Make the Vulkan GPU log profiler a runtime developer setting.
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2021-12-19 22:50:14 +01:00 |
VulkanAlloc.h
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
VulkanContext.cpp
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Improve the check for "slow" GPUs (with regards to tex scaling). See #15238
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2021-12-18 21:51:33 +01:00 |
VulkanContext.h
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Make the Vulkan GPU log profiler a runtime developer setting.
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2021-12-19 22:50:14 +01:00 |
VulkanDebug.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VulkanDebug.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
VulkanImage.cpp
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Add a simple GPU profiler to profile individual events, rather than full passes.
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2021-12-12 12:11:54 +01:00 |
VulkanImage.h
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Add a simple GPU profiler to profile individual events, rather than full passes.
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2021-12-12 12:11:54 +01:00 |
VulkanLoader.cpp
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Detect and specify the max available Vulkan version, up to 1.2.
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2021-12-07 21:26:14 +01:00 |
VulkanLoader.h
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Detect and specify the max available Vulkan version, up to 1.2.
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2021-12-07 21:26:14 +01:00 |
VulkanMemory.cpp
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Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
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2021-12-10 21:01:01 +01:00 |
VulkanMemory.h
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Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
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2021-12-10 21:01:01 +01:00 |
VulkanProfiler.cpp
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Missing stdarg.h include
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2021-12-20 00:11:51 +01:00 |
VulkanProfiler.h
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Vulkan: Update profiler formatting for this.
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2021-12-19 14:56:50 -08:00 |
VulkanQueueRunner.cpp
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
VulkanQueueRunner.h
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Vulkan: Add a single background thread for pipeline creation
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2021-11-21 18:36:00 +01:00 |
VulkanRenderManager.cpp
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Make the Vulkan GPU log profiler a runtime developer setting.
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2021-12-19 22:50:14 +01:00 |
VulkanRenderManager.h
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Make the Vulkan GPU log profiler a runtime developer setting.
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2021-12-19 22:50:14 +01:00 |