ppsspp/Common/GPU/Vulkan
2021-12-20 00:11:51 +01:00
..
thin3d_vulkan.cpp Make the Vulkan GPU log profiler a runtime developer setting. 2021-12-19 22:50:14 +01:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanContext.cpp Improve the check for "slow" GPUs (with regards to tex scaling). See #15238 2021-12-18 21:51:33 +01:00
VulkanContext.h Make the Vulkan GPU log profiler a runtime developer setting. 2021-12-19 22:50:14 +01:00
VulkanDebug.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.cpp Add a simple GPU profiler to profile individual events, rather than full passes. 2021-12-12 12:11:54 +01:00
VulkanImage.h Add a simple GPU profiler to profile individual events, rather than full passes. 2021-12-12 12:11:54 +01:00
VulkanLoader.cpp Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
VulkanLoader.h Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
VulkanMemory.cpp Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit. 2021-12-10 21:01:01 +01:00
VulkanMemory.h Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit. 2021-12-10 21:01:01 +01:00
VulkanProfiler.cpp Missing stdarg.h include 2021-12-20 00:11:51 +01:00
VulkanProfiler.h Vulkan: Update profiler formatting for this. 2021-12-19 14:56:50 -08:00
VulkanQueueRunner.cpp Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
VulkanQueueRunner.h Vulkan: Add a single background thread for pipeline creation 2021-11-21 18:36:00 +01:00
VulkanRenderManager.cpp Make the Vulkan GPU log profiler a runtime developer setting. 2021-12-19 22:50:14 +01:00
VulkanRenderManager.h Make the Vulkan GPU log profiler a runtime developer setting. 2021-12-19 22:50:14 +01:00