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DepalettizeShaderCommon.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
DepthBufferCommon.cpp
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Remove compat flag AllowDelayedReadback
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2025-01-05 09:18:13 +01:00 |
DepthRaster.cpp
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Implement the low-quality depth raster mode, default to it on Android/iOS.
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2024-12-31 11:19:38 +01:00 |
DepthRaster.h
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Implement the low-quality depth raster mode, default to it on Android/iOS.
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2024-12-31 11:19:38 +01:00 |
Draw2D.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
Draw2D.h
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
DrawEngineCommon.cpp
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Implement the low-quality depth raster mode, default to it on Android/iOS.
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2024-12-31 11:19:38 +01:00 |
DrawEngineCommon.h
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Measure the available time for "background depth raster". The idea is viable.
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2024-12-29 09:45:55 +01:00 |
FragmentShaderGenerator.cpp
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Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
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2024-10-25 21:54:57 +02:00 |
FragmentShaderGenerator.h
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Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
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2024-07-17 10:41:25 +02:00 |
FramebufferManagerCommon.cpp
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Remove compat flag AllowDelayedReadback
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2025-01-05 09:18:13 +01:00 |
FramebufferManagerCommon.h
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Actually queue up depth draws
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2024-12-28 23:21:54 +01:00 |
GeometryShaderGenerator.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
GPUDebugInterface.h
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Move more code into SoftwareTransformCommon, cleanup
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2024-12-18 13:57:26 +01:00 |
GPUStateUtils.cpp
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Restore removed <algorithm> includes.
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2024-12-19 09:53:07 +01:00 |
GPUStateUtils.h
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Tilt: Fix some edge cases leading to division by zero and similar.
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2023-11-09 19:14:31 +01:00 |
IndexGenerator.cpp
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Finish up this cleanup (move _M_SSE compat define out of Common.h)
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2024-12-19 16:23:20 +01:00 |
IndexGenerator.h
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Warning fixes, minor cleanup
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2024-12-21 14:28:00 +01:00 |
PostShader.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
PostShader.h
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Make the i18n T function use std::string_view
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2024-02-12 18:44:39 +01:00 |
PresentationCommon.cpp
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Restore removed <algorithm> includes.
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2024-12-19 09:53:07 +01:00 |
PresentationCommon.h
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Fix possible framebuffer binding bug in EmuScreen
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2024-10-02 16:21:53 +02:00 |
ReinterpretFramebuffer.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ReinterpretFramebuffer.h
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Some include cleanup, delete some obsolete code
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2024-07-25 14:52:41 +02:00 |
ReplacedTexture.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ReplacedTexture.h
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Add new log category for texture replacements
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2024-12-01 14:17:01 +01:00 |
ShaderCommon.cpp
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ShaderCommon.h
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Cache planes used for BBOX culling
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2023-07-30 14:42:22 +02:00 |
ShaderId.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
ShaderId.h
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
ShaderUniforms.cpp
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Fix minor difference between ubershader and specialized vshaders
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2024-07-24 20:50:33 +02:00 |
ShaderUniforms.h
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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Very minor soft transform optimization
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2024-12-28 18:45:03 +01:00 |
SoftwareTransformCommon.h
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Move more code into SoftwareTransformCommon, cleanup
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2024-12-18 13:57:26 +01:00 |
SplineCommon.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
SplineCommon.h
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GPU: Move things around a little, out of DrawEngine.
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2024-12-17 19:13:38 +01:00 |
StencilCommon.cpp
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
StencilCommon.h
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Vulkan: Use stencil export when available.
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2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
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Don't assert when using the old Ge debugger in OpenGL
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2025-01-05 09:28:34 +01:00 |
TextureCacheCommon.h
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Don't assert when using the old Ge debugger in OpenGL
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2025-01-05 09:28:34 +01:00 |
TextureDecoder.cpp
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Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
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2024-12-19 15:15:43 +01:00 |
TextureDecoder.h
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
TextureReplacer.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
TextureReplacer.h
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Add special texture hashing mode solving the Tag Force problem.
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2024-12-10 19:24:20 +01:00 |
TextureScalerCommon.cpp
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Finish up this cleanup (move _M_SSE compat define out of Common.h)
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2024-12-19 16:23:20 +01:00 |
TextureScalerCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureShaderCommon.cpp
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Restore removed <algorithm> includes.
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2024-12-19 09:53:07 +01:00 |
TextureShaderCommon.h
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
TransformCommon.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
TransformCommon.h
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
VertexDecoderArm.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderArm64.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderCommon.cpp
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Very minor soft transform optimization
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2024-12-28 18:45:03 +01:00 |
VertexDecoderCommon.h
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Very minor soft transform optimization
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2024-12-28 18:45:03 +01:00 |
VertexDecoderHandwritten.cpp
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Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
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2024-12-19 15:15:43 +01:00 |
VertexDecoderHandwritten.h
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Add another handwritten vertex decoder
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2024-05-11 10:00:39 +02:00 |
VertexDecoderRiscV.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderX86.cpp
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Finish up this cleanup (move _M_SSE compat define out of Common.h)
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2024-12-19 16:23:20 +01:00 |
VertexShaderGenerator.cpp
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Do some cleanup of #includes in GPU
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2024-12-18 13:57:26 +01:00 |
VertexShaderGenerator.h
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Misc multiview hackery
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2022-10-27 11:05:58 +02:00 |