ppsspp/Core/Debugger/WebSocket/GameBroadcaster.cpp
Nemoumbra 7517b7a4e8
Debugger comments actualized (#17385)
* Comments actualized

* Event name fixed

* Updated cpu.stepping description
2023-05-23 08:46:49 +02:00

94 lines
3 KiB
C++

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Debugger/WebSocket/GameBroadcaster.h"
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/System.h"
struct GameStatusEvent {
const char *ev;
operator std::string() {
JsonWriter j;
j.begin();
j.writeString("event", ev);
if (PSP_IsInited()) {
j.pushDict("game");
j.writeString("id", g_paramSFO.GetDiscID());
j.writeString("version", g_paramSFO.GetValueString("DISC_VERSION"));
j.writeString("title", g_paramSFO.GetValueString("TITLE"));
j.pop();
} else {
j.writeNull("game");
}
j.end();
return j.str();
}
};
// Game started (game.start)
//
// Sent unexpectedly with these properties:
// - game: null or an object with properties:
// - id: string disc ID (such as ULUS12345.)
// - version: string disc version.
// - title: string game title.
// Game quit / ended (game.quit)
//
// Sent unexpectedly with these properties:
// - game: null
// Game paused (game.pause)
//
// Note: this is not the same as stepping. This means the user went to the pause menu.
//
// Sent unexpectedly with these properties:
// - game: null or an object with properties:
// - id: string disc ID (such as ULUS12345.)
// - version: string disc version.
// - title: string game title.
// Game resumed (game.resume)
//
// Note: this is not the same as stepping. This means the user resumed from the pause menu.
//
// Sent unexpectedly with these properties:
// - game: null or an object with properties:
// - id: string disc ID (such as ULUS12345.)
// - version: string disc version.
// - title: string game title.
void GameBroadcaster::Broadcast(net::WebSocketServer *ws) {
// TODO: This is ugly. Callbacks instead?
GlobalUIState state = GetUIState();
if (prevState_ != state) {
if (state == UISTATE_PAUSEMENU) {
ws->Send(GameStatusEvent{"game.pause"});
prevState_ = state;
} else if (state == UISTATE_INGAME && prevState_ == UISTATE_PAUSEMENU) {
ws->Send(GameStatusEvent{"game.resume"});
prevState_ = state;
} else if (state == UISTATE_INGAME && PSP_IsInited()) {
ws->Send(GameStatusEvent{"game.start"});
prevState_ = state;
} else if (state == UISTATE_MENU && !PSP_IsInited() && !PSP_IsQuitting() && !PSP_IsRebooting()) {
ws->Send(GameStatusEvent{"game.quit"});
prevState_ = state;
}
}
}