mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
94 lines
3 KiB
C++
94 lines
3 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "Core/Debugger/WebSocket/GameBroadcaster.h"
|
|
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
|
|
#include "Core/ELF/ParamSFO.h"
|
|
#include "Core/System.h"
|
|
|
|
struct GameStatusEvent {
|
|
const char *ev;
|
|
|
|
operator std::string() {
|
|
JsonWriter j;
|
|
j.begin();
|
|
j.writeString("event", ev);
|
|
if (PSP_IsInited()) {
|
|
j.pushDict("game");
|
|
j.writeString("id", g_paramSFO.GetDiscID());
|
|
j.writeString("version", g_paramSFO.GetValueString("DISC_VERSION"));
|
|
j.writeString("title", g_paramSFO.GetValueString("TITLE"));
|
|
j.pop();
|
|
} else {
|
|
j.writeNull("game");
|
|
}
|
|
j.end();
|
|
return j.str();
|
|
}
|
|
};
|
|
|
|
// Game started (game.start)
|
|
//
|
|
// Sent unexpectedly with these properties:
|
|
// - game: null or an object with properties:
|
|
// - id: string disc ID (such as ULUS12345.)
|
|
// - version: string disc version.
|
|
// - title: string game title.
|
|
|
|
// Game quit / ended (game.quit)
|
|
//
|
|
// Sent unexpectedly with these properties:
|
|
// - game: null
|
|
|
|
// Game paused (game.pause)
|
|
//
|
|
// Note: this is not the same as stepping. This means the user went to the pause menu.
|
|
//
|
|
// Sent unexpectedly with these properties:
|
|
// - game: null or an object with properties:
|
|
// - id: string disc ID (such as ULUS12345.)
|
|
// - version: string disc version.
|
|
// - title: string game title.
|
|
|
|
// Game resumed (game.resume)
|
|
//
|
|
// Note: this is not the same as stepping. This means the user resumed from the pause menu.
|
|
//
|
|
// Sent unexpectedly with these properties:
|
|
// - game: null or an object with properties:
|
|
// - id: string disc ID (such as ULUS12345.)
|
|
// - version: string disc version.
|
|
// - title: string game title.
|
|
void GameBroadcaster::Broadcast(net::WebSocketServer *ws) {
|
|
// TODO: This is ugly. Callbacks instead?
|
|
GlobalUIState state = GetUIState();
|
|
if (prevState_ != state) {
|
|
if (state == UISTATE_PAUSEMENU) {
|
|
ws->Send(GameStatusEvent{"game.pause"});
|
|
prevState_ = state;
|
|
} else if (state == UISTATE_INGAME && prevState_ == UISTATE_PAUSEMENU) {
|
|
ws->Send(GameStatusEvent{"game.resume"});
|
|
prevState_ = state;
|
|
} else if (state == UISTATE_INGAME && PSP_IsInited()) {
|
|
ws->Send(GameStatusEvent{"game.start"});
|
|
prevState_ = state;
|
|
} else if (state == UISTATE_MENU && !PSP_IsInited() && !PSP_IsQuitting() && !PSP_IsRebooting()) {
|
|
ws->Send(GameStatusEvent{"game.quit"});
|
|
prevState_ = state;
|
|
}
|
|
}
|
|
}
|