// Copyright (c) 2018- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/Debugger/WebSocket/GameBroadcaster.h" #include "Core/Debugger/WebSocket/WebSocketUtils.h" #include "Core/ELF/ParamSFO.h" #include "Core/System.h" struct GameStatusEvent { const char *ev; operator std::string() { JsonWriter j; j.begin(); j.writeString("event", ev); if (PSP_IsInited()) { j.pushDict("game"); j.writeString("id", g_paramSFO.GetDiscID()); j.writeString("version", g_paramSFO.GetValueString("DISC_VERSION")); j.writeString("title", g_paramSFO.GetValueString("TITLE")); j.pop(); } else { j.writeNull("game"); } j.end(); return j.str(); } }; // Game started (game.start) // // Sent unexpectedly with these properties: // - game: null or an object with properties: // - id: string disc ID (such as ULUS12345.) // - version: string disc version. // - title: string game title. // Game quit / ended (game.quit) // // Sent unexpectedly with these properties: // - game: null // Game paused (game.pause) // // Note: this is not the same as stepping. This means the user went to the pause menu. // // Sent unexpectedly with these properties: // - game: null or an object with properties: // - id: string disc ID (such as ULUS12345.) // - version: string disc version. // - title: string game title. // Game resumed (game.resume) // // Note: this is not the same as stepping. This means the user resumed from the pause menu. // // Sent unexpectedly with these properties: // - game: null or an object with properties: // - id: string disc ID (such as ULUS12345.) // - version: string disc version. // - title: string game title. void GameBroadcaster::Broadcast(net::WebSocketServer *ws) { // TODO: This is ugly. Callbacks instead? GlobalUIState state = GetUIState(); if (prevState_ != state) { if (state == UISTATE_PAUSEMENU) { ws->Send(GameStatusEvent{"game.pause"}); prevState_ = state; } else if (state == UISTATE_INGAME && prevState_ == UISTATE_PAUSEMENU) { ws->Send(GameStatusEvent{"game.resume"}); prevState_ = state; } else if (state == UISTATE_INGAME && PSP_IsInited()) { ws->Send(GameStatusEvent{"game.start"}); prevState_ = state; } else if (state == UISTATE_MENU && !PSP_IsInited() && !PSP_IsQuitting() && !PSP_IsRebooting()) { ws->Send(GameStatusEvent{"game.quit"}); prevState_ = state; } } }